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Gigastructural Engineering & More (4.5)

Положительные голоса96%19 551 голосов игроков
Подписчики575,4 тыс.575 396 в Steam Workshop
Размер файла1,91 ГБЗагрузка через Steam
Обновление автора7 окт. 2026 г.Дата обновления материала

Фото и видео: 1 из 47. Материалы автора из Steam Workshop.

Фото и видео: 1 из 47
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О материале

«Gigastructural Engineering & More (4.5)» — материал мастерской Stellaris. Моды Stellaris: события, корабли, виды и интерфейс. Совместимость с патчем проверяйте у автора. Для установки откройте оригинал в Steam Workshop, проверьте требования автора и подпишитесь. Совместимость с версией игры редакцией не проверена.

Описание автора

Do you like megastructures? We sure do! This mod aims to expand on the concept of megastructures by adding more megastructures you can build, with a wide range of effects, and sizes ranging from large space stations to system-spanning constructs. It also adds 5 optional crises to match the power of these megastructures, complete with their own lore for you to discover, keeping the game challenging and interesting to the end!

  • Dozens of new megastructures with a wide range of effects, including weaponized planets, microwormhole generators, stellar lasers, and system-spanning computers! The mod massively expands the endgame, adding dozens of new things to build, allowing you to shape the heavens to your will. All megastructures can be individually disabled if you do not want to use them.

  • 5 new crises (1 midgame, 3 endgame, 1 post-endgame) to challenge the power brought by these powerful megastructures:

  • The Katzenartig Imperium, a hypermilitaristic empire fielding an Attack Moon as their flagship.

  • Aeternum, an extremely ancient Fallen Empire residing on a Birch World in the galactic core.

  • Sirenalia, an esoteric equine race determined to enthral the galaxy

  • The Compound, mysterious dark matter beings linked to the EHOF, hellbent on reshaping the galaxy in their image.

  • The Blokkats, ravenous galaxy harvesters intended to fill the role of vanilla's mysterious Hunters.

They can all be disabled at game start if you do not wish to play with them.

  • A menu with a custom UI, allowing you to individually select which megastructures you wish to use in the game.

  • Over 100 custom ingame achievements that can be earned during gameplay.

  • Several new origins that let you start on various ruined megastructures.

  • Unique systems, containing the ruined megastructures of the empires that came before your own.

  • The possibility of discovering, exploring, and exploiting the Galactic Core and its supermassive black hole.

  • Improved AI that will use the megastructures as well.

Please check the mod's gallery for each megastructure's description.

The megastructures added by this mod are:

  • The Event Horizon Offset Facility
  • The Matrioskha Brain
  • The Hawking Radiation and Accretion Emission Macro-Collector (HRAE-MC)
  • The Nicoll-Dyson Beam
  • The Stellar Particle Accelerator
  • The Orbital Artificial Ecosystem
  • The Macroengineering Testing Station
  • The Neutronium Gigaforge
  • The Psychic Hypersiphon
  • The Dynamic Core Ignitor
  • The Amospheric Purifier
  • The Yggdrasil Orchid
  • The Fusion Suppressor
  • The Automated Stripmine
  • The Kugelblitz Containment Silo
  • The Star Lifter
  • The Substellar Compressor
  • Upgrading Ringworlds to have more habitable segments
  • The Penrose Sphere
  • Building multiple Ringworlds around one star
  • The Military Academy
  • The Orbital Elysium
  • The Interstellar Habitat & Ringworld
  • Attack Moons
  • Behemoth Planetcrafts
  • The Stellar Systemcraft
  • The Macroatmospheric Stabilizer
  • The Orbital Arcology
  • The Planetary Computing Complex
  • The Nidavellir Hyperforge
  • The Crystal Megabore
  • The Superatmospheric Umbegaseous Collecto-Condenser
  • Ecumenopolis, Machine & Hive Ringworlds
  • The Equatorial Shipyard
  • The Lunar Speculorefractor
  • The Hyperstructural Assembly Yard
  • The Birch World
  • The Alderson Disk
  • The Geothermal Stabilizer
  • The Quasi-Stellar Obliterator
  • The Asteroid Manufactory
  • The Asteroid Artillery
  • The Planetary Dockyard/Planetary Drive Yards/Planetary Defense Nexus
  • The Psionic Beacon
  • The Behemoth Assembly Plant
  • The Maginot World

Q: I wanna add something to the mod! A: If you'd like something you made to be in this mod, simply friend me and we can discuss it!

Gigastructures overwrites shaders, as well as multiple events, scripted_triggers and other code, we take great care to maintain compatibility with other mods so if you have any issues, please report them in the discord

Using multiple mods that add resources to the topbar will result in only one mods resources showing: Patch to fix the issue (load it near the bottom of your modlist)

Real Space System Scale will cause problems with the models, such as clipping or exploded ringworlds.

Overwrites vanilla megas to unlock the megastructure limits.

Currently available in: English, Russian (by Геракл) & Chinese (by LunarTraveller & team). If you wish to translate, please contact Elowiny directly.

A LIST OF FULL CREDITS IS AVAILABLE ON THE DISCORD! (with mod links) Kreitani: Modelling, EHOF, major bugfixing, rewriting the mod Yanzihko: Steam preview pictures & description headers NHunter: Interstellar, Gas Giant, Behemoth & Great Ringworld origins, bunch of techs Nikkle: For creating the ringworld cluster mod which helped me understand how models work Italian Noises: Some ship models used in the mod, taken from the wonderful Stellar-Naval Ship Art Pack Djohaal: Substellar Compressor asset & idea Sam: Planetary Computer asset & idea Sithalo: Ecumenopolis Ringworld Chirumiru: Sounds for Ecumenopolis Ringworld James Fire: Orbital Arcology, Military Academy, Documentation, overall being useful AlphaAsh: Equatorial Shipyard idea and planet view art Thauma: Birch World jobs and districts Twinks315: Birch World model AryxErin: Machine ship assets for megastructures Annatar: Hyperquasar assets SwasChan: New logo Kharalos: Flat Planet origin Uethredyes: Skeletor portraits TTFTCUTS & Arheo: 3D Blokkat Portraits, models and icons for the planetary harvester. Garyx: Ascendant Shipset (Aeternite ships) ECHO: Networked AI Shipset (old Blokkat ships) MadamLava: New Blokkat ship models Aerolfos: Maginot World Robican: Revived Meopa portrait (from Cyborg Portraits) EaW Team: Various textures for Faust Elowiny: Original creator, design and initial coding for the crises (except Compound) and most megastructures.

LORE CREDITS: _Rose: Ezicanian lore Aphunphi: Solakian lore Lemonfell: Laurandar lore CalamityTime: Corrona & Lyuinita lore Artemis: Aeternum lore Max.lm & Victoneux: Parts of Katzen lore Omniscient: Compound lore

Have fun building Gigastructures, and don't forget to rate!

Видео автораОткрыть в YouTube ↗
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Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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