Expanded Governments
Изображение 1 из 18. Материалы автора из Steam Workshop.
О материале
«Expanded Governments» — материал мастерской Stellaris. Моды Stellaris: события, корабли, виды и интерфейс. Совместимость с патчем проверяйте у автора. Для установки откройте оригинал в Steam Workshop, проверьте требования автора и подпишитесь. Совместимость с версией игры редакцией не проверена.
Описание автора
For Stellaris 4.3
This mod adds a large number of new civics and origins, policies, and edicts, as well has balance changes to many related features. Please see the discussion post for a full list of features.
General Features
Many New Civics and Origins, and changes to existing ones
- Equivalent Civics for corporations and gestalts
- Civics and Origins inspired by the Preset Empires
- Civics inspired by the (sadly now defunct) Hive Mind Expanded mod
- Two new megacorp authorities, based on the democratic and imperial authorities
- Preset Empires will use the new origins and civics where appropriate
New ways to get refugees:
- Pops might flee starvation, war, slavery, and very low living standards
New Edicts, and improvements to existing ones
- New Campaigns
- New Subsidies
- New Rare Resource Edicts
New Policies
- Governmental policies such as Media Rights and Healthcare
- Can choose to let vassals expand
- Megacorps get better and more varied trade policies
- Hive Minds can decide what unemployed pops produce
- Machines can chose if matrixed pops produce energy or physics research
Changes to Buildings and Jobs
- Criminal modifiers and branch office buildings often give unique criminal jobs
- Buffed Branch Offices
- Buffed Resort Worlds
- Buffed some of the less useful buildings and jobs
Normal gestalts can give give non-gestalts residency, and build Autonomous Enclaves to support them.
- Too many free non-gestalts will cause increasing penalties, which can be mitigated with the Synchronicity finisher and certain civics Hive Minds build districts and some buildings partially with food (unless Lithoid) Gestalts can turn relic worlds into city worlds
Pops produce more crime
New ai personalities: Seekers of Knowledge, Xenophobic Protectionists, Decadent Technocracy, Warrior-Scholars, Peacekeeping Interventionists, Sneering Technocrats, Ambitious Unifiers Ai personalities for Closed Collective and Closed Network, based off of the Xenophobic Isolationist personality Ai personalities for gestalts that are friendlier and multi-species Infestation AI personality based on the Driven Assimilator personality
General buffs and bug fixes
Credits
kuyan-judith, for letting me integrate their Trait Upgrader and Better AI Trait-Modding mod Pawjwp, for supplying better looking origin icons
Donations
I have recently launched a patreon page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.