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District Overhaul 2

Положительные голоса96%1 118 голосов игроков
Подписчики9,3 тыс.9 284 в Steam Workshop
Размер файла5,51 МБЗагрузка через Steam
Обновление автора14 мая 2020 г.Дата обновления материала

Изображение 1 из 6. Материалы автора из Steam Workshop.

Изображение 1 из 6
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О материале

«District Overhaul 2» — материал мастерской Stellaris. Моды Stellaris: события, корабли, виды и интерфейс. Совместимость с патчем проверяйте у автора. Для установки откройте оригинал в Steam Workshop, проверьте требования автора и подпишитесь. Совместимость с версией игры редакцией не проверена.

Описание автора

If you want to use District Overhaul in 3.0, you can use a nearly complete

Test Branch for 3.0.

District Overhaul 2 for Stellaris Version 2.7.*

Make sure to put this mod at the bottom of the list in the Stellaris Launcher.

If your resolution is lower than 1080p, you can use any other UI mod that allows you to have more than 4 districts.

Ever felt that the Stellaris District Mechanics don't 100% make sense? This mod aims to improve that. District Overhaul 2 will semi-randomly generate alternative districts on all your planets. Additionally it adds new unique mechanics to improve the district system.

Content added by District Overhaul 2:

  • 40+ new districts

  • Many new jobs and deposits

  • Semi-Random District Generation depending on the planetclass, planet subclass and some planet modifiers

  • District Configuration Menu to disable districts from random generation

  • new Housing Districts: Ocean Housing, Ascended Housing, Underground City, Slums

  • new Mining Districts: Low Cost Mining, High Cost Mining, Surface Mining

  • new Farming Districts: Hydroponic Bay, Nature Farm, Ocean Farm, Exotic Farm

  • new Generator Districts: Wind Park, Geothermal Power Plant, Solar Array, Tidal Generator

  • Primary Districts: Nature Reserve, Research Complex, Tourism, Chemical Industry, Gas Refinery, Crystal Mines, Gardens, Ecogardens, Cloning Facility, Robot Assembly, Drone Lab, Archeology

  • Secondary Districts (two tiers): Local Stores, Spaceport, Workshops, Local Industry, Production Hub, Academy, University, Logistics Hub, Bureaucratic District

  • new Ringworld Districts: Asteroid Belt Mining, Universal District

  • technologys and decisions to construct secondary districts

  • Special mechanics for special colonys like resort worlds

  • A new ascension perk that will allow you to construct underground cities

  • A new ascension perk that will allow you to infinitly expand your habitats

  • A new policy to switch between centralized and rural housing

The new district system:

  • Each planet has the basic housing district (city/hive/nexus)

  • Random weighted generation that every planet has a semi-random mining, farming and generator district

  • Primary districts are randomly added to planets to provide special resources (primary districts are those that require deposits)

  • Secondary districts that are choseable via decisions after unlocking the respecitve technology (secondary districts are uncapped and limited to one type per planet)

  • A decision to upgrade your secondary district when you unlock an additional tech and you planet has more than 40 pops to get powerful bonuses

  • Special districts like slums for thrall worlds (those worlds have modified mechanics)

  • Expanded ringworld districts with the asteroid belt mining (counts as a secondary) and a universal district for gestalt empires

  • Ocean districts as a unique mechanic, their deposits reduce the planets max amount of districts, but the districts increase to planets max amout of districts

  • Underground cities as a powerful district locked behind an ascension perk, which grants a one time per planet decision to find suitable caves, in those caves you can constuct cities which won't indirectly reduce the planets possible amount of districts

District Overhaul AI:

  • the district AI has been completly overhauled

  • the AI will build the districts requiered to stabilize it's economy

  • the AI will prioritize building districts on planets that have relevamt positive modifiers on them

Stellaris Origin System: District Overhaul 2 rebalances some of the Origins in Stellaris. Sometimes this is simply a job rebalance, but especially the remnants origin has been reworked to add new districts to your homeworld

Mods with an advanced compatibility:

Mods with integrated compatibility:

(https://steamcommunity.com/sharedfiles/filedetails/?id=1588842850)

(https://steamcommunity.com/sharedfiles/filedetails/?id=1604391033)

Localisation Patches: Russian Japanese

Stellaris load order:

  • [Every other mod you can think of that doesn't change UIOD files]

  • UI Overhaul Dynamic (aka UIOD)

  • 36 Building Slots

  • Planetary Diversity (aka PD)

  • [Any other PD submod after main PD... Exotic Worlds, Habitats, etc.]

  • UI Overhaul Dynamic + Planetary Diversity

  • District Overhaul 2 [always the very last mod in your order]

Legacy Versions:

District Overhaul 2 for Stellaris 2.6.*.

Test Branch

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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