Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Большие модыСобытияПереводыГеймплей

Acquisition of Technology

Положительные голоса98%1 326 голосов игроков
Подписчики48 тыс.47 976 в Steam Workshop
Размер файла403,26 МБЗагрузка через Steam
Обновление автора27 сент. 2026 г.Дата обновления материала

Изображение 1 из 51. Материалы автора из Steam Workshop.

Изображение 1 из 51
Установить через Steam

О материале

«Acquisition of Technology» — материал мастерской Stellaris. Моды Stellaris: события, корабли, виды и интерфейс. Совместимость с патчем проверяйте у автора. Для установки откройте оригинал в Steam Workshop, проверьте требования автора и подпишитесь. Совместимость с версией игры редакцией не проверена.

Описание автора

Изображение 43 из 51
Изображение 44 из 51

This mod is not Iron Man compatible!

It is recommended to use the Irony Mod Manager: https://github.com/bcssov/IronyModManager/releases.

Big thanks goes to the Gigastructures Mod for their GUI elements and code provided! Praise the Kaiser!

Join ACOT/AoT Discord https://discord.gg/zUu6SuQgRs


Correct load order of Mods:

  1. Ancient Cache of Technologies

  2. Ancient Cache of Technologies: Overrides

  3. Ancient Cache of Technology: Extra Defines and Changes

  4. Ancient Cache of Technologies: Secrets Beyond the Gates

  5. Dawn of Ascension (DoA)

  6. Acquisition of Technology

  7. AoT Old Hyperion Model (Optional)

  8. Secrets of the Shroud (SotS)

  9. ANZ VOIDFRAME


Translations to other languages:

  1. Chinesisch

  2. Japanisch

  3. Spanisch


Изображение 45 из 51

If you liked the Ancient Cache of Technologies (ACOT) mod, you may have noticed that it feels like there's some Content missing. This mod aims to seamlessly expand upon the core experience of the ACOT mod. It adds additional building levels, megastructures, and even new ship types. Another mod I also liked is the Planetary Shields mod, but unfortunately, this mod is largely incompatible. Therefore, in this mod, I've added my own shield FX for the Dark Matter and Dark Energy (Sky Shield) installations to give your empire that extra something.

So if you sit in front of your computer and nod your head in agreement, then this mod is for you!

Изображение 46 из 51
  • Added new types of Habitats for Fallen and Ascended Empires that specialize in production of Dark Matter/Energy and later even Stellarite. It comes with the decision to turn your old clunky habitats into the new fancy ones.

  • Added a complete building line of Stellarite and Phanon type buildings to grant you that extra oomph for your eyes and ego.

  • Added the ability to resurrect your dead biological leaders and even make them immortal in the process! (Requires Genetical Ascension)

  • Added the Chrysalis Protocol which allows you to immediately convert all xeno pops on your planet into your primary species for a price. (Requires Genetical Ascension)

  • Added Fallen/Ascended variant of the Juggernaut, called Warbarge, to both the Fallen Empires, Ascended Empires and Default Empires. Requires the Federations DLC

  • Added planetary shields for the Dark Matter, Dark Energy, Stellarite and Phanon tier shield generator. They can be toggled on/off via the ACOT mod menu!

  • Reintroduced the Alpha Tier building variants for the Nourishment Center, Auto Forge, Dimensional Fabricator, Affluence Center, Master Archive and Class-4 Singularity.

  • Added the option to attempt to assemble the Precursor Databank yourself without having to steal it from another fallen empire or having to simp them until they like you enough to give it to you (Requires you to be an ZOFE Ascended Empire).

  • Changed the Ascended Empire ship designs to use ACOT components because they are more dank compared to the plebian tier 5 gamma lasers. This should also affect lost empires.

  • Added a new edict that allows you to eliminate all hedonism in your empire after you researched the alpha tier generator.

  • Fixed the ACOT bombardment FX not appearing on planets and added a lot more planets to be destroyable via Exterminatus or Annihilatus, including Gigastructural planets!

Изображение 47 из 51

This mod overwrites pdxmesh.shader so it's incompatible with any mod that does the same.

I added full support for the Event Horizon Offset Facility (EHOF) though.

Planetary Diversity is also fully supported to work with this mod.

Изображение 48 из 51

Q: I like to ascend but I don't like the complete overhaul character and country change mechanic of ZOFE. Is there something similar in functionality? A: Yes, the Dawn of Ascension (DoA)mod provides ZOFE like Ascension but without the country change. Which makes this less disruptive to your modlist.

Q: Can I run this mod without ACOT? A: No. It will crash during the loading screen.

Q: Is this mod compatible with Gigastructures? A: Yes. Most of its planets and habitats can now be properly destroyed by ACOT bombing stances.

Изображение 49 из 51

Planetary Diversity https://steamcommunity.com/sharedfiles/filedetails/?id=819148835

Gigastructures https://steamcommunity.com/sharedfiles/filedetails/?id=1121692237

UI Overhaul Dynamic https://steamcommunity.com/sharedfiles/filedetails/?id=1623423360

!!!Universal Resource Patch [2.4+] https://steamcommunity.com/sharedfiles/filedetails/?id=1595876588

Real Space: System Scale/Acquisition of Technology Compatibility Patch https://steamcommunity.com/sharedfiles/filedetails/?id=2245219565

Изображение 50 из 51
Изображение 51 из 51
Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

Настройки cookies

Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

Технологии, провайдеры и сроки хранения