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[depracated] ! Production Revolution

Положительные голоса98%8 469 голосов игроков
Подписчики98,2 тыс.98 203 в Steam Workshop
Размер файла33,07 МБЗагрузка через Steam
Обновление автора8 авг. 2024 г.Дата обновления материала

Фото и видео: 1 из 7. Материалы автора из Steam Workshop.

Фото и видео: 1 из 7
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О материале

«[depracated] ! Production Revolution» — материал мастерской Stellaris. Моды Stellaris: события, корабли, виды и интерфейс. Совместимость с патчем проверяйте у автора. Для установки откройте оригинал в Steam Workshop, проверьте требования автора и подпишитесь. Совместимость с версией игры редакцией не проверена.

Описание автора

**Mod version [ver240623] for [Stellaris 3.12]

Newest Update for Current Stellaris Manpower system that reduces pops, simplifies operations and improves optimization Independent tech tree and new research system The vanilla structure system has been expanded, and gameplay is expanded.**

Required mods and patches:PR completion

Old version:[Last major update][3.2] [3.0]

Sorting:

The lower the better

Compatibility:

  • The manpower and pop systems can coexist, and are theoretically compatible with all mods.

  • If there is no custom patch, the mod's new post will only receive the production efficiency bonus, and will not be absorbed by the manpower system.

  • StellarStellaris is completely incompatible and will directly destroy the underlying mechanism of this mod

  • pop Theory/ The realm of species is completely incompatible and will cause the manpower system to collapse.

  • All content based on [pop amount] is incompatible and requires a custom patch.

  • All compatible patches

Introduction to core functions:

  • Advanced Scientific Research System: An independent scientific research system, unlock the Production Revolution Technology Tree through . Completion of any common technology will give , and there will be other ways to generate High-Tech Points in the future.

  • Automatically unlock building slots: According to different planet types, all divisions can unlock a small amount of building slots, so the more divisions, the more buildings that can be built.

  • Job Absorption: Only a small number of posts supported by the manpower system will remain, and the rest will be absorbed by manpower. Its economic output and function modifier will be added to the of the manpower System.

  • Production efficiency: the total output of the manpower system = basic output × production efficiency. Therefore, the higher the production efficiency, the more output of the manpower system. Production efficiency also affects the output of the pop, when it is greater than 1, the pop output will increase linearly.

  • Activate Production Revolution: You can select on the first page of the opening settings, all countries will default to Production Revolution, and all planets will be colonized to complete the transformation. If you choose , you need to unlock the Production Revolution through scientific research, and then perform planetary transformation through planetary decisions to activate the function of the Production Revolution.

  • Unemployment conversion: The Production revolution does not allow excessive unemployment. When the unemployed exceeds a certain value, it will be automatically converted into manpower. This value is usually 1 and can be adjusted.

User Guide

  • For detailed instructions, please open the in-game settings panel to view.

  • and can be converted into each other automatically or manually.

  • Most of them will be absorbed if supported by the manpower system.

  • or means higher output

<If you have any problem with this mod, find "kasako_mods" channel here.>

Фото и видео: 7 из 7
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Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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