Spaceborne Civs Expanded
О материале
«Spaceborne Civs Expanded» — материал мастерской Stellaris. Моды Stellaris: события, корабли, виды и интерфейс. Совместимость с патчем проверяйте у автора. Для установки откройте оригинал в Steam Workshop, проверьте требования автора и подпишитесь. Совместимость с версией игры редакцией не проверена.
Описание автора
A mod that expands on the spaceborne empires and creatures, such as enclaves and caravaneers. Includes new caravan deals, the return of the nomads, and more.
Full Feature List
All:
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Ships and stations have higher armor and shields
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stations have more hp and daily hull and armor generation
Enclaves:
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Enclave species get additional traits (most important being erudite for the curators)
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At 25 opinion, Trader Enclaves offer alloys and consumer goods
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At 75 opinion, Trader Enclaves offer special edicts that mimics the effects of the strategic resources from pre-2.2
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At 100 opinion, Trader Enclaves can offer you a special deal once every 10 years
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Artist Enclaves can build new stations to replace any that were destroyed
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Artist monument gives +5% unity from jobs
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Ministry of Culture now gives +5% unity empire wide, and +10% government ethics attraction (non-gestalt) or -10 deviance (gestalt) empire wide
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Additional patronage events
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Artist Festival has a chance to spawn artist troupe half-species pops (requires Megacorp)
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Artist Festival has a chance to spawn a free artist monument on one of your planets
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New Curator Technologies
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Materialist Fallen Empires won't ask you for your curator or legendary scientists
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Archeology Lab with Ancient Relics also gives +25% anomaly research speed
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After hiring a Master Salvager, you can purchase access to a new edict.
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At 60 opinion, the Salvagers will sell Nanites once every 5 years. Requires an open L-Gate and no active Gray Tempest
Caravaneers:
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Many new trade deals (See Discussions for details)
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Adjusted some weights when choosing products and pricing
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Racket will sell robot pops to synthetic empires
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Tupperware will also save on mineral pop upkeep (Lithoids)
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Vengralian Trium will accept complex drones as payment from machine empires
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Vengralian Trium will accept random pops as payment from non gestalt empires if they have unemployed or undesirable pops
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Spawning Stimulants also give +10% organic pop assembly
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The Numistic Order starts with a species from a random ai empire ready to sell
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New Caravan events
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New Reliquaries
Marauders and Pirates
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Space pirate's main system will still spawn with Apocalypse. With Apocalypse, 2 pirate fleets will start roaming the galaxy 33-50 years after game start
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Marauders will accept alloys as tribute
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Mercenary and Raider fleets have stronger shields, and their bases have hull and armor regen
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Marauder Galleons have the same speed as their cruisers
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Raiding the Galactic Emperor is twice as expensive
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Marauder Mercenaries can become available after 2300
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Marauder species are void dwellers, and don't all have the same traits
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Khan can spawns more fleets if there are very strong playable empires
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Khan starts with strong starbases in their starting systems
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When down to their last few planets, ai will generally surrender to the Khan rather than die
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Successor empires are generally stronger
Space Creatures
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Option to pacify space creatures can be chosen after further researching the creature. Cost of pacification has been reduced to keep the total cost the same
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Void Clouds can be pacified by non-xenophobe spiritualists (plus the usual suspects)
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Mining Drones can be reprogrammed by materialists, robot empires, and non-spiritualist pacifists
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Cutholoids can be pacified pacifists and servitors
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Hunting buff unlocked by various gestalt civics (such as Warbots)
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Added a method to get Crystal-Forged Plating if you chose to pacify the crystals
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Added a method to get the Surveyor if you chose to pacify the mining drones
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Buffed the Ameoba Centenarian
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Space Whales and Ameobas will wander the galaxy, as they once did
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Killing peaceful spacers will upset xenophile and pacifist pops
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Hunting buff gives more resources and research per fleet
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Asteroid Hive system has some mineral deposits replaced with rare crystal deposits
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Higher level bio drives increases ship speed
Guardians
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Some empires can purchase special projects from the Curators that let them pacify some Guardians
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Available to Fanatic Pacifists, Nesting Grounds, Empaths, and Rouge Servitors
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Pacifying Guardians also grants a reward of Unity and Tech
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The following Guardians can be Pacified:
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- Asteroid Hivers
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- Tiyanki Matriarch
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- Spectral Wraith
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- Ether Drake
Nomads:
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Nomads will always spawn, even with Megacorp
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Nomads will spawn with a larger fleet
Leviathans:
- Wraiths can spawn if discovered after the mid-game
- will spawn 65-75 years after discovery
Other
New Origin: Nesting Grounds (Requires Distant Stars)
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Start with an adopted space amoeba, amoebas pacified, and relevant tech options
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Always starts in or near a nebula
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Can build Stellar Zoo starbase buildings in systems with space fauna, giving unity and society research, and amenities to local planets.
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Unlocks special project to unlock Voidlures. Gives unity and society research from Voidlures.
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Gains access to new space fauna technologies
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With Grand Archive DLC, gets +33% vivarium capacity and space fauna hull, and +1 space fauna breeding chance
Donations
I have recently launched a patreon page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.