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Spaceborne Civs Expanded

Положительные голоса97%328 голосов игроков
Подписчики9,3 тыс.9 283 в Steam Workshop
Размер файла1,24 МБЗагрузка через Steam
Обновление автора28 сент. 2026 г.Дата обновления материала
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О материале

«Spaceborne Civs Expanded» — материал мастерской Stellaris. Моды Stellaris: события, корабли, виды и интерфейс. Совместимость с патчем проверяйте у автора. Для установки откройте оригинал в Steam Workshop, проверьте требования автора и подпишитесь. Совместимость с версией игры редакцией не проверена.

Описание автора

A mod that expands on the spaceborne empires and creatures, such as enclaves and caravaneers. Includes new caravan deals, the return of the nomads, and more.

Full Feature List

All:

  • Ships and stations have higher armor and shields

  • stations have more hp and daily hull and armor generation

Enclaves:

  • Enclave species get additional traits (most important being erudite for the curators)

  • At 25 opinion, Trader Enclaves offer alloys and consumer goods

  • At 75 opinion, Trader Enclaves offer special edicts that mimics the effects of the strategic resources from pre-2.2

  • At 100 opinion, Trader Enclaves can offer you a special deal once every 10 years

  • Artist Enclaves can build new stations to replace any that were destroyed

  • Artist monument gives +5% unity from jobs

  • Ministry of Culture now gives +5% unity empire wide, and +10% government ethics attraction (non-gestalt) or -10 deviance (gestalt) empire wide

  • Additional patronage events

  • Artist Festival has a chance to spawn artist troupe half-species pops (requires Megacorp)

  • Artist Festival has a chance to spawn a free artist monument on one of your planets

  • New Curator Technologies

  • Materialist Fallen Empires won't ask you for your curator or legendary scientists

  • Archeology Lab with Ancient Relics also gives +25% anomaly research speed

  • After hiring a Master Salvager, you can purchase access to a new edict.

  • At 60 opinion, the Salvagers will sell Nanites once every 5 years. Requires an open L-Gate and no active Gray Tempest

Caravaneers:

  • Many new trade deals (See Discussions for details)

  • Adjusted some weights when choosing products and pricing

  • Racket will sell robot pops to synthetic empires

  • Tupperware will also save on mineral pop upkeep (Lithoids)

  • Vengralian Trium will accept complex drones as payment from machine empires

  • Vengralian Trium will accept random pops as payment from non gestalt empires if they have unemployed or undesirable pops

  • Spawning Stimulants also give +10% organic pop assembly

  • The Numistic Order starts with a species from a random ai empire ready to sell

  • New Caravan events

  • New Reliquaries

Marauders and Pirates

  • Space pirate's main system will still spawn with Apocalypse. With Apocalypse, 2 pirate fleets will start roaming the galaxy 33-50 years after game start

  • Marauders will accept alloys as tribute

  • Mercenary and Raider fleets have stronger shields, and their bases have hull and armor regen

  • Marauder Galleons have the same speed as their cruisers

  • Raiding the Galactic Emperor is twice as expensive

  • Marauder Mercenaries can become available after 2300

  • Marauder species are void dwellers, and don't all have the same traits

  • Khan can spawns more fleets if there are very strong playable empires

  • Khan starts with strong starbases in their starting systems

  • When down to their last few planets, ai will generally surrender to the Khan rather than die

  • Successor empires are generally stronger

Space Creatures

  • Option to pacify space creatures can be chosen after further researching the creature. Cost of pacification has been reduced to keep the total cost the same

  • Void Clouds can be pacified by non-xenophobe spiritualists (plus the usual suspects)

  • Mining Drones can be reprogrammed by materialists, robot empires, and non-spiritualist pacifists

  • Cutholoids can be pacified pacifists and servitors

  • Hunting buff unlocked by various gestalt civics (such as Warbots)

  • Added a method to get Crystal-Forged Plating if you chose to pacify the crystals

  • Added a method to get the Surveyor if you chose to pacify the mining drones

  • Buffed the Ameoba Centenarian

  • Space Whales and Ameobas will wander the galaxy, as they once did

  • Killing peaceful spacers will upset xenophile and pacifist pops

  • Hunting buff gives more resources and research per fleet

  • Asteroid Hive system has some mineral deposits replaced with rare crystal deposits

  • Higher level bio drives increases ship speed

Guardians

  • Some empires can purchase special projects from the Curators that let them pacify some Guardians

  • Available to Fanatic Pacifists, Nesting Grounds, Empaths, and Rouge Servitors

  • Pacifying Guardians also grants a reward of Unity and Tech

  • The following Guardians can be Pacified:

    • Asteroid Hivers
    • Tiyanki Matriarch
    • Spectral Wraith
    • Ether Drake

Nomads:

  • Nomads will always spawn, even with Megacorp

  • Nomads will spawn with a larger fleet

Leviathans:

  • Wraiths can spawn if discovered after the mid-game
  • will spawn 65-75 years after discovery

Other

New Origin: Nesting Grounds (Requires Distant Stars)

  • Start with an adopted space amoeba, amoebas pacified, and relevant tech options

  • Always starts in or near a nebula

  • Can build Stellar Zoo starbase buildings in systems with space fauna, giving unity and society research, and amenities to local planets.

  • Unlocks special project to unlock Voidlures. Gives unity and society research from Voidlures.

  • Gains access to new space fauna technologies

  • With Grand Archive DLC, gets +33% vivarium capacity and space fauna hull, and +1 space fauna breeding chance

Donations

I have recently launched a patreon page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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