! Sartek Tradition - Ascension Perk Merger
Изображение 1 из 7. Материалы автора из Steam Workshop.
О материале
«! Sartek Tradition - Ascension Perk Merger» — материал мастерской Stellaris. Моды Stellaris: события, корабли, виды и интерфейс. Совместимость с патчем проверяйте у автора. Для установки откройте оригинал в Steam Workshop, проверьте требования автора и подпишитесь. Совместимость с версией игры редакцией не проверена.
Описание автора
Stellaris 4.5.* ///
In appreciation of these mods' enormous creative prowess, I wanted to make a mod that improves compatibility (even for future updates), multiple mods change tiny bits of base game perks and my mod allows you for all of these effects to happen without one effect from a single mod overlapping the others.
Additionally, this mod gets rid of the Ascension Perk limit for Ascension Paths, this limit was set by Paradox to a total of 7 traditions, unlocking this limit means that when you have another mod that adds tradition slots, you can still select an Ascension Path beyond the 7th tradition, this applies to the following Ascension Perks:
-
Biomorphosis
-
Flesh Is Weak
-
Mind Over Matter
-
Synthetic Age
-
Synthetic Evolution
-
Organo Machine Interfacing.
This mod also allows you to re-roll the majority of ascension perks from vanilla and certain mods, this feature is detailed with an example below.
How does the re-roll for Ascension Perks works?
It works for most perks with a few exceptions, you can activate it with an edict that has a 10-year cooldown with a unity cost equal to half of government reform cost (civic reform), this cost also scales with empire size.
For example, lets say that you are focusing on unity rush and and you've picked the following perks:
-
One Vision
-
Technological Ascendancy
-
Biomorphosis
However, one of your neighbors became beligerent all of a sudden, in this hypothetical scenario you could re-roll your ascensions to better prepare for war and after rerolling your perks, it would look like this:
-
Biomorphosis
Biomorphosis is a big society change and also triggers an Ascension Path so it is not re-rollable, but you have two empty slots that could be used for Galactic Force Projection and Enigmatic Engineering to better prepare for war in this scenario. After the war is over, you could re-roll once more and continue with your next strategy. I hope this example helps everyone picture the idea behind this feature.
Mod attachments
-
! Sartek TAP Merger - No Reroll (Optional if you don't want the reroll feature).
-
! Sartek TAP Merger - Ascension Path Fusion (Optional for multiple ascension paths).
-
! Sartek TAP Merger - Vanilla Preset (Optional if you don't want buffed modifiers).
-
! Sartek Economy Master (Optional for more special tweaks).
Useful DIscussions
Steam limits how much text can be used in the description, so please follow the links below:
Localisation / Translation:
-
English included
-
Japanese add-on (Thanks Rio_Mizuhoshi)
-
Russian add-on (Thanks knon_20)
-
Italian add-on (Thanks Rahl81)
-
Spanish add-on (Thanks fedekk2014)
Previous versions:
Are you looking for version 3.14? Just look in the "auxiliary" folder within this mod's files. You are free to make a local copy to play an older version. Just remember that if you are using the same folder from this mod, always erase and then paste, simply replacing files is not enough and could cause unexpected bugs.
Prospective Updates:
-
Implement customization options. (High priority. Currently is in BETA but is functional.)
-
Keep updating menu to activate/disable certain ascension perk behaviors in-game at will. (High priority. Currently is in BETA but is functional.)
-
Add compatibility for Nanotech Overhaul - Waiting for author to add a way to detect the mod. Mod ID: 3279883623 (Low priority.)
-
"Simulate Utopian Dream" early megastructures on/off (within mod menu) (Low priority. Currently is in BETA but is functional.)
Other mods' bugs: Please keep in mind that it is still other mod owners responsibility to fix their own mods (or make them compatible for a specific game version) but I can fix some issues on my end if I have time, even though this is not a priority.
A big shout out to @TheFlyingPotato and @mr_trousers creating DMM and @OldEnt for providing an excellent base template for the menu, plus @Pourprsn for helping me fix synthetic hives.
Any suggestions/thoughts are welcome!
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.