Strike Craft Diversity
Изображение 1 из 7. Материалы автора из Steam Workshop.
О материале
«Strike Craft Diversity» — материал мастерской Stellaris. Моды Stellaris: события, корабли, виды и интерфейс. Совместимость с патчем проверяйте у автора. Для установки откройте оригинал в Steam Workshop, проверьте требования автора и подпишитесь. Совместимость с версией игры редакцией не проверена.
Описание автора
A major overhaul to Strike Craft mechanics in Stellaris, adding 8 new types of Strike Craft with unique strengths, weaknesses, and GFX!
Space Superiority Fighters
Designed to achieve space superiority and enable strategic bombers to complete their carrier missions. Ideal for intercepting, escorting, and dogfighting.
Fighters +50% Hull Damage, -25% Armor Damage | 8 Count Fighters carry modified rotary flak-cannons to attack both strike craft and capital ships alike.
Interceptors +60% Shield Penetration, -50% Armor Damage, Improved Speed & Evasion | 12 Count Interceptors rely on their high-powered engines and pulsed lasers to quickly destroy other strike craft.
Gunships +100% Shield Damage, -50% Armor Damage, Improved Shields | 4 Count Gunships use their heavy shield generators and twin repeater plasma cannons to obliterate their opposition.
Strategic Bombers
Designed to decimate capital ships of various sizes but cannot target other Strike Craft. Requires support to be fully effective, but given time, these assault craft can decimate enemy fleets.
Bombers +100% Shield Penetration, +25% Armor Penetration | 4 Count Bombers release large payloads of disruptors onto their targets, devastating both capital ships and their escorts.
Torpedo Bombers +100% Armor Damage, +25% Hull Damage | 3 Count Torpedo Bombers fire miniaturized shaped charge torpedoes to eliminate even the most heavily armored targets.
Strike Bombers +75% Hull Damage, +50% Armor Penetration | 5 Count Strike Bombers use spinal-mounted particle launchers to project devastating beams of energy against capital ships.
Unique Strike Craft
These specialized Strike Craft have unique requirements to unlock, but excel at certain roles.
Assault Fighters - Requires Dark Matter +75% Shield Penetration, +50% Armor Damage, Improved Engines & Durability | 4 Count Assault Fighters use rapid-fire ion cannons to disable the subsystems of other strike craft and capital ships. They're also equipped with Dark Matter propulsion for extreme speed and are clad in hyper-dense composite armor.
Swarmers - Exclusive to Biological Ships +50% Shield Damage, Reduced Speed & Evasion | 12 Count Swarmers fire biological quills at a high velocity to pierce through ships and strike craft alike. Their vast numbers allows them to easily overwhelm their targets.
Phase Bombers - Requires Dark Matter +100% Shield Penetration, +40% Armor Penetration, +25% Hull Damage | 2 Count Phase Bombers use a massive array of linked energy amplification conduits to decimate even the heaviest of capital ships.
Additional Changes
Each AI empire will use a unique combination of Strike Craft (i.e Fighters + Bombers, Interceptors + Torpedo Bombers, etc), adding a new layer of strategy to fleet composition!
All new strike craft have three tiers of progression, each with a unique class name. Upgrading to a more advanced hull type improves their weapons, engines, and durability.
There is also some new special content for Fallen Empires, which can be unlocked by defeating them and salvaging their Strike Craft technology!
Additional Links
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Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.