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[4.5+] Stellaris Ascended

Положительные голоса90%954 голосов игроков
Подписчики36,6 тыс.36 625 в Steam Workshop
Размер файла6,77 МБЗагрузка через Steam
Обновление автора24 сент. 2026 г.Дата обновления материала

Изображение 1 из 6. Материалы автора из Steam Workshop.

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О материале

«[4.5+] Stellaris Ascended» — материал мастерской Stellaris. Моды Stellaris: события, корабли, виды и интерфейс. Совместимость с патчем проверяйте у автора. Для установки откройте оригинал в Steam Workshop, проверьте требования автора и подпишитесь. Совместимость с версией игры редакцией не проверена.

Описание автора

Stellaris Ascended

Doesn’t it feel that society might change a bit if we were suddenly all immortal robots or had telepathic capabilities? This mod aims to capture the empire transformations that could occur after empire ascendancy. Each combination of Ascension Path and Empire Type has access to Two Civics unique to them, all which aim to be flavorful role playing options and provide unique powerful benefits. However, each of these Civics only activates if its corresponding Ascension Path is completed.

This project was originally started before The Machine Age DLC was announced and thus before Paradox had expanded on the original ascension paths. While that DLC added wonderful features to ascensions, I still feel that their impacts are limited. This mod expands the implications of ascending, adding numerous civics that correspond to each ascension and provide new and unique benefits.

Additionally, for those without Biogenesis and/or Shadows of the Shroud, this mod adds Genetic and Psionic authorities, complete with event chains, edicts and governments to match (all modeled after the Cybernetic and Synthetic authorities introduced by The Machine Age). Hopefully all these new options should contribute to a more exciting midgame as new strategies come online.

This mod also recieved a large expansion when updated to version 4.3, including new Psionic, Purity, Cloning and Mutation ascension civics, ensuring each ascension path has multiple unique options to choose from.

Check out the Names, Abilities, and Edicts of the Psionic and Genetic Authorities.

I'd love to delve into all the content within, but that would take way too much space, so here are some highlights:

  • 54 New Civics
  • 27 New Authorities (Along with 27 Accompanying Edicts)
  • 45 New Events
  • 28 New Governments
  • 20 New Species Traits and 18 New Leader Traits
  • New Buildings / Holdings / Starbase Modules / Ship Components
  • New Relic and New Ascension Perk
  • And More...

All code, text and art was made entirely by me. AI was not used in any way in creating this mod.

The mod is currently only available in English and Russian (thanks Xsio!). (translators welcome)

Compatibility

No DLC requirements.

Minimal Base Game Overrides (Should be very compatible with other mods)

Completely Compatible With Existing Saves

NOT achievement compatible (Only UI mods that don't change features can be)

A legacy version for 3.14 can be found here.

Contact

Please notify me with any bug reports, suggestions, and/or questions. I’d love all the feedback and the easiest way to contact me is via my discord @Accorata. Feel free to message me privately or check out the "accorata-mods" channel on the Stellaris Modding Den.

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Modding Information

(Including some additional information for any mod savvy people who are worried about compatibility and/or modders who wish to have their mods interact with this one, as well as any intentional references I included.)

Additional Thanks To:

  • @TTFTCUTS (For post-launch bug identification and fixes)
  • @Trap of Charlemagne (For post-launch bug identification and fixes)
  • @Darrow O' Lykos (For post-launch typo-spotting)
  • @Aphyxia (For post-2.0 update bug identification)

Overrides:

  • Scripted Effect: apply_post_assimilation_effects
  • Job: Hyper-Gladiator (cyberdome_duelist)

Mod Interaction:

  • Sets Global Flag "stellaris_ascended_active" on Game Start
  • Scripted Variable "@has_stellaris_ascended" set to 1

References:

  • Harrison Bergeron -> Handicaps (Handicap Distribution edict name)
  • Foundation (TV adaptation) -> Genetic Dynasty (Imperial Clones authority description)
  • Netrunner -> Xanadu (Xanadu Retreats civic name)
  • Ender's Game -> Anton's Key (Brilliant species trait description)
  • Brave New World -> Sleep-Learning (Hypnopædic Conditioning edict description)
  • Legend -> Republic of America Trials (Empire Reborn event chaotic description)
  • MTG -> New Phyrexia: All Will Be One (All Will Be One edict name)
Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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