Shrouded Regions
Изображение 1 из 14. Материалы автора из Steam Workshop.
О материале
«Shrouded Regions» — материал мастерской Stellaris. Моды Stellaris: события, корабли, виды и интерфейс. Совместимость с патчем проверяйте у автора. Для установки откройте оригинал в Steam Workshop, проверьте требования автора и подпишитесь. Совместимость с версией игры редакцией не проверена.
Описание автора
Shrouded Regions 4.3 When was the last time a Stellaris update fundamentally changed the map? Never? Then it’s time we take matters into our own hands. Let me introduce the mod that Cosmic Storms could have only dreamed to be: Shrouded Regions
Any Questions? Here is our Discord Server
In our ingame menu, deactivate the Crisis, it is broken right now
Features
The Shrouded Regions:
These parts of the galaxy are anomalous dead zones with enormous concentrations of psionic energy. High Zro concentrations, ancient megastructures and ancient threats lurk there. These regions are wounds in the galaxy that won’t heal. (Inspired by Star Wars’s Unknown Regions)
The Galactic Crossing:
An advanced hyperlane network spanning the entire galaxy, serving as a vital route for trade and military movement. The few claimable star systems along it are among the most fiercely contested in the game. Controlling them means controlling the flow of war and commerce.
Children of Zro - Origin:
Play as an Imperial Realm, inspired by Dune, and get the Zro Flowing!
Midgame Crisis with an interactive Story:
The Sanctuary of Ralis: The Shrouded Regions are not natural. Something caused them - and now, something is trying to escape them. This midgame crisis forces difficult choices, reshapes the political landscape, and sets the stage for what's to come in the aftermath.
A Second Age of Galactic Exploration:
In the aftermath of the crisis, new regions of space will be unlocked, bringing the early-game experience of expansion and exploration back into the mid-to-late game. Look for special wormhole-like gates along the Galactic Crossing!
Events:
We have a total of 50 New Events, they will all come naturally and you don't need to worry about stuff - just play the game ;D
Setting Recommendations
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Midgame year: 75+
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Fallen Empires: Minimum of one, three is best for 800 or 1000 Stars
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Galaxy Shape: We strongly recommend Starburst (Favorite), Barred, Elliptical, 3 Arms
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Galaxy Size: We suggest taking at least 600 stars, 800 looks like a sweet spot, or go wild with 1000!
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Hyperlanes: Use 1x Hyperlanes - there will be many chokepoints and it makes the Galactic Crossing look smoother
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Graphic Setting: Increase Hyperlane Opacity to max. (We changed the visuals)
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Note: The size of the Shrouded Regions depends on the length of the Galactic Crossing, which is increased by Fallen Empire count - Few Fallen Empires = Large Shrouded Regions / Many Fallen Empires = Small Shrouded Regions.
Compatibility & Notes
Vanilla Edits: all but the first Overwrites are needed for the Origin Children of Zro, if you dont play with the origin, these can be overwritten by other mods without issues.
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Hyper Relay: If you overwrite this file with another mod, it won't break this mod, just lore.
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Ship Size: constructor
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Ship Size: colonizer
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Ship Size: sponsored_colonizer
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Ship Size: lithoid_colonizer
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Ship Size: science
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Starbase Module: shroud_beacon
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Technologies: tech_hyper_drive_1, tech_ftl_inhibitor, tech_gateway_activation, tech_hyper_relays, tech_wormhole_stabilization
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Deposits: 00_null_deposit
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The following events astral_rift.3060, astral_rift.3055, fircon.1243, shroud.4135, utopia.3161
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Loc: enclave.4200.desc, sm_shroud_beacon_desc, origin.5625.a.desc
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If you have issues with the Origin's FTL Shroud Strider, check this Patch, the Patch should come immediatly after this mod for best results.
Works with most mods, and those that affect the galaxy generation, except static map mods.
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You don't need to wait to swap to observer mode, if you want to just watch the AI struggle.
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Mods changing the Galactic core should work.
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We Change the Hyperlane appearence and how Nebulae look, this is a source of conflict.
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Texture bug fix: Save & reload the savegame once after starting to ensure proper visuals or ignore the minor issue and it will be fixed once you go offline ;)
Sorry: There is a tiny chance your game crashes on game launch or during midgame - we are sorry if you'll need to boot up Stellaris again - we are currently unable find the specific cause. The recent updates have resolved a lot of the specific causes. Some other bugs like planetary pop deletion might still happen.
Secret info after ralis is gone there is a new planetary decision on your Capital.
What is Dandelion? A new group of mods - D-Lion Mods - that overhaul and expand on neglected aspects of Stellaris, while staying true to the Vanilla experience. Shrouded Regions is the first among them!
Post your cool new galaxies on Reddit and showcase them!
Current Issue and solution
A common issue I hear is that the Constructor is broken, if that happens use this Constuctor / Science / Colony ship patch it will 100% solve any issue because it will remove any changes this mod does to the construction, science and colony ship If you want to activate the Crisis again, you can do so, before midgame, by going into the console and typing in
effect remove_global_flag = f82_button_1_1_off
this removes the flag that supressed the crisis, by going into the mod menu via the edict, you can check if it is turned on again.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.