C.'s Leader Traits Rework
Изображение 1 из 2. Материалы автора из Steam Workshop.
О материале
«C.'s Leader Traits Rework» — материал мастерской Stellaris. Моды Stellaris: события, корабли, виды и интерфейс. Совместимость с патчем проверяйте у автора. Для установки откройте оригинал в Steam Workshop, проверьте требования автора и подпишитесь. Совместимость с версией игры редакцией не проверена.
Описание автора
I've been sitting on this for quite a while now, so i supposed i would finally publish it.
Here's what this mod does:
- All leader traits, except for unique or destiny traits, go up to level 10. I have rebalanced the stats of most traits to account for this.
- Leaders can reach experience level 20, but stop gaining new traits after experience level 10
- For the sake of Aptitude and Purity traditions, trait choice is VERY heavily weighted towards higher level and already owned traits on leaders.
The reason is simple. Trait spam sucks to look at, and having leaders that can be specialized is more fun than having 10 unique traits that do +15% to some random crap i couldn't be arsed to think about.
Does this mod buff Researcher scientists to a ridiculous extent, by giving them access to a tonne of guaranteed research speed? Yes. Do i care? Mmmeh... (Spark of Genius has reduced roll chance for the first part of the game, then gradually becomes less rare as time goes on.)
Also, some traits that are deactivated by the Paragons DLC (??? Paradox???) have been re-enabled with some stat changes. The ship-type cost reduction ones are intentionally very rare now.
Mod is for 4.0 and up.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.