Halo Weapons - Reconstructed [WIP]
Изображение 1 из 2. Материалы автора из Steam Workshop.
О материале
«Halo Weapons - Reconstructed [WIP]» — материал мастерской Stellaris. Моды Stellaris: события, корабли, виды и интерфейс. Совместимость с патчем проверяйте у автора. Для установки откройте оригинал в Steam Workshop, проверьте требования автора и подпишитесь. Совместимость с версией игры редакцией не проверена.
Описание автора
Halo Weapons – Reconstructed [WIP / Experimental]
Rearm your Stellaris fleets with UNSC weapons, armor, shielding and strike craft.
Current version: 0.2.4-experimental
Supported Stellaris version: 4.5.*
Status: Playable reconstruction; balance and visual improvements remain ongoing.
This mod reconstructs and modernizes the original Halo Weapons mod by Prime Nexus™.
It restores its UNSC technologies and ship components while repairing problems caused by years of Stellaris engine and ship-designer changes.
Weapons
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Mark II Light Coil
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Mark IX Heavy Coil
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Mark IV Heavy Coil
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Mark V Super MAC
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Series 8 MAC
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Archer Missiles
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Shiva nuclear missiles
Late-game Mark II, Mark IX and Mark IV refits are included to keep smaller MAC weapons useful after advanced technology is unlocked and to improve their chances of being selected by the modern ship auto-designer.
Defensive components
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UNSC Ship Armor
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UNSC Capital Ship Armor
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UNSC Infinity Armor
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Infinity Shielding
Strike craft
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UNSC Longswords
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Strident Heavy Frigates
Important: Longswords and Strident frigates are represented as hangar/strike-craft components. They are not independent fleet hulls and will not appear as separate ship classes in the Fleet Manager.
Reconstruction work
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Updated the mod for Stellaris 4.5.
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Removed obsolete technology scripting fields.
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Repaired excessive component power requirements that prevented valid automatic ship designs.
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Added late-game MAC refits for modern auto-designed fleets.
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Corrected the Small, Medium and Large MAC turret scaling.
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Repaired component, technology, projectile and icon references.
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Converted weapon audio to compatible 44.1 kHz stereo.
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Reduced the original excessive weapon-effect volume.
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Removed duplicate and invalid audio triggers.
The final Stellaris 4.5 test logs contain no weapon, component, technology, projectile, icon or audio errors attributed to this mod.
Models and visual effects
The recovered source contains unique component icons and projectile artwork, but it does not contain bespoke 3D Halo turret models.
Visible Small, Medium and Large MAC mounts therefore use compatible vanilla kinetic turret models at corrected scales. Restoration or creation of appropriate custom models may be considered in a future art pass.
The obsolete custom MAC particle emitters remain disabled because they are incompatible with modern Stellaris. Compatible tracers, muzzle effects and shield-impact effects are used instead.
Compatibility and load order
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No DLC or other Halo mod is required.
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Can be used alongside the reconstructed Halo portrait, armies and music mods.
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Do not enable the original Halo Weapons mod at the same time.
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A special load-order position should not normally be required.
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Mods that overwrite the same technology or component identifiers may conflict.
Steam Deck and Linux
Active paths and filenames have been checked for case sensitivity.
Native Steam Deck/Linux gameplay testing is still pending, so Deck support should currently be considered experimental. The mod’s audio is stored as ordinary PCM WAV files and does not use a separate Windows-only audio system.
Known limitations
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Most balance values remain inherited from the 2019 original.
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The late-game MAC refit values are provisional and may receive further balancing.
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The ship auto-designer makes its own decisions; the refits strongly encourage Halo weapons but cannot guarantee every generated design will use them.
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AI access to most late-game Halo technologies remains limited, following the original design.
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English is currently the only supported language.
Credits
Original mod: Halo Weapons
Original creator: Prime Nexus™
Reconstruction, compatibility work and testing: Draconia Empire
Project collection: Draconia’s Halo Resurrection Project
Halo and its related names, designs and assets belong to Microsoft and their respective owners. This is a non-commercial fan-made preservation and compatibility project. No ownership of the Halo intellectual property is claimed.
Bug reports
When reporting a problem, please include:
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Your Stellaris version
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Your enabled mod list and load order
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The affected technology or component
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Whether the problem occurs in a manual or automatic ship design
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Your error.log if possible
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.