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At War: Planetary Cannons (4.5.*)

Положительные голоса97%29 голосов игроков
Подписчики593593 в Steam Workshop
Размер файла5,87 МБЗагрузка через Steam
Обновление автора1 окт. 2026 г.Дата обновления материала

Изображение 1 из 6. Материалы автора из Steam Workshop.

Изображение 1 из 6
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О материале

«At War: Planetary Cannons (4.5.*)» — материал мастерской Stellaris. Моды Stellaris: события, корабли, виды и интерфейс. Совместимость с патчем проверяйте у автора. Для установки откройте оригинал в Steam Workshop, проверьте требования автора и подпишитесь. Совместимость с версией игры редакцией не проверена.

Описание автора

            ⚞Version 4.5 "Cygnus"⚟

Tired of sitting passively while your enemies bombard your planets? Build some planetary cannons to fight back! These cannons target ships in orbit of your planet, both military craft and transports. Planetary cannons, don't leave home without them... installed.

Refer to the original mod here, made by (https://steamcommunity.com/profiles/76561198147801205), if you want to reference the original mod.

🇫🇷 La localisation pour la langue Française est enfin inclut!

Note: Colossus do not enter orbit so they cannot be targeted. Use other means for now.

Features:

  • Planetary Coilgun Battery building to take on enemy fleets in orbit. Fires 20 shots at a time. 35% chance to hit, *110 - 150¹ *ship² damage, 3 day cool-down. Unlocks with the Coilguns technology.

  • Planetary Railgun Battery building to take on enemy fleets in orbit. Fires 20 shots at a time. 40% chance to hit, *150 - 250¹ *ship² damage, 4 day cool-down. Unlocks with the Advanced Railguns technology.

  • Planetary Proton Cannon building to take on enemy fleets in orbit. 50% chance to hit, *150¹-500 *ship² damage, 5 day cool-down. Unlocks with the Proton Launchers technology.

  • Planetary Neutron Cannon building to take on enemy fleets in orbit. 60% chance to hit, 500 - *2500¹ *ship² damage, 7 day cool-down. Upgrade 1. Unlocks with the Neutron Launchers technology

  • Planetary Tachyon Cannon building to take on enemy fleets in orbit. 70% chance to hit, 1000 - *7000¹ *ship² damage, 10 day cool-down. Upgrade 2. Unlocks with the Tachyon Lances technology

  • Planetary Gun Batteries and Cannons can target transport ships while not under bombardment.

  • Planetary Gun Batteries can be set to target transports before other fleets using a planetary decision on the planet in question.

  • Only one Gun Battery and one Cannon per planet.

Changes:

  • ¹ Value tweaked from the original one.

  • ² Ships now receive damage to shields first, armour second and hull third. (This is no longer a limitation that was listed in the original mod.)

  • Planetary Shield malus removed.

  • 🇫🇷 French localisation is now included.

Limitations:

  • Not currently able to target an active colossus (charging / firing) as they don't enter planet orbit.

  • Planetary cannons are disabled for Wilderness and Nomad empires.

Compatibility

This mod no longer overwrites any base-game files, but uses its structures. Custom/modded zones & districts might not work. As with any mod that affects game play, NOT achievement compatible.

Related Mods

Bugs, Feedback and Suggestions

You can post comments here on this workshop page. I'll do do what I can to address things as they come up.

--DO NOT POST BUGS OR SUGGESTION IN THE COMMENTS SECTION; I WILL DELETE THEM IF YOU DO-- Please use the dedicated discussion threads here for these posts. I would very much like to keep things organised and easier to access. Thanks in advance.

If you like this mod, please come back to rate and favorite.

Изображение 6 из 6

Without rating this mod it's much harder for others to find it.

Credits

Title / Thumb image by Jim Hatama

Thanks to the Stellaris User Mod forum and the Discord Modding Den for all the help and support afforded to the original author. Credit to ATP Kraken for the improved message icons, ExNihil for making the cannon buildings, Pordy for ideas to make planetary cannons and scatterguns better in the original mod.

I'll also acknowledge Alan Kraskow for improving the building icons for the 4.5 version.

Not part of the Stellaris Modding Den, unfortunately...

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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