ZBeautiful Battles
Изображение 1 из 10. Материалы автора из Steam Workshop.
О материале
«ZBeautiful Battles» — материал мастерской Stellaris. Моды Stellaris: события, корабли, виды и интерфейс. Совместимость с патчем проверяйте у автора. Для установки откройте оригинал в Steam Workshop, проверьте требования автора и подпишитесь. Совместимость с версией игры редакцией не проверена.
Описание автора
This mod improves the battle aesthetics of the game by making changes that alter the flow and spacing of space battles in Stellaris.
- Updated for Stellaris version 2.2 Le Guin (0d1c)
- Mod version 4.4 (PLEASE REFER TO CHANGELOG FOR DETAILS!!!!!!!)
-COMMON\SHIP_BEHAVIORS\STANDARD_SHIP_BEHAVIORS.TXT * Ship behavior tweaked by changing collision awareness, prefered attack range, formation distance and return to formation distance. -COMMON\SHIP_BEHAVIORS\00_STRIKE_CRAFT.TXT * Increased Engagement & Return range to make fighters engage properly instead of flying outwards. -COMMON\DEFINES\01_DEFINES.LUA (Should not be overwritable - custom file name) * Increased combat_back_off rate for better spacing in close combat. * Increased Fleet Base Formation Scale by a small amount to space out ships in pre combat / sublight / lightspeed formation. * Decreased Fleet Base Formation Div by a small amount to space out ships in pre combat / sublight / lightspeed formation. * Increased Ship / Fighter random height offset by a large amount. * Decreased Trail durations for Fighters / Ships / Missiles for less visual noise. * Increased Strike craft regen to make them more practical / present. -COMMON\SHIP_SIZES\00_SHIP_SIZES.TXT & ALL OTHER SHIP_SIZES.TXT FILES * Ship speed was reduced to allow for less blobbing & more long range exchange of fire. * Ship rotation speed was reduced to eliminate unrealistic / jittery turning behavior. -COMMON\COMPONENT_TEMPLATES\00_LEVIATHANS_WEAPONS & 00_STRIKE_CRAFT.TXT (AND OTHERS) * Strikecraft COMBAT speed was reduced to visualize them better / mesh with Ship speed reductions. * Strikecraft COMBAT rotation speed was reduced to eliminate unrealistic / jittery turning behavior. -GFX\PROJECTILES\BALLISTICS.TXT, LASERS.TXT, POINTDEFENSE.TXT, XL_WEAPONS.TXT, ETC * Decreased duration of all Beam / Laser / Bulletstream weapons for less visual clutter. * Increased duration of Kinetic projectile weapons to visualize better. * Decreased speed of Kinetic projectile weapons to visualize better. -GFX\MODELS\SHIPS\ARTHROPOID_01.TXT, HUMANOID_01.TXT, ETC * Decreased size of cruiser & destroyer slightly for each faction. * Decreased size of corvette by a larger amount for each faction. * Battleships untouched.
The above listed changes alter the battle flow and graphics in a pronounced way and
(IMHO) vastly improve the visual quality of battles in Stellaris. With these changes
the following should be experienced:::
- Battles are more 3D now!!!
- Battles are clearer and ships move in less jarring ways.
- Much less clipping of ships and generally more space between ships.
- Projectiles, Fighters are generally easier to notice after secondary visual
clutter greatly reduced (trails, beam weapon persistance, etc)
COMPATIBILITY Achievement Compatible :: Not compatible. Save game Compatible :: Should be compatible but no guarantees.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.