Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

ВидыСобытияГеймплей

Expanded Stellaris Traditions

Положительные голоса97%5 382 голосов игроков
Подписчики143,2 тыс.143 183 в Steam Workshop
Размер файла44,92 МБЗагрузка через Steam
Обновление автора11 окт. 2026 г.Дата обновления материала

Изображение 1 из 4. Материалы автора из Steam Workshop.

Изображение 1 из 4
Установить через Steam

О материале

«Expanded Stellaris Traditions» — материал мастерской Stellaris. Моды Stellaris: события, корабли, виды и интерфейс. Совместимость с патчем проверяйте у автора. Для установки откройте оригинал в Steam Workshop, проверьте требования автора и подпишитесь. Совместимость с версией игры редакцией не проверена.

Описание автора

Stellaris 4.5.* ///

Intro>

This mod adds 44 new Tradition Trees to the game with an extensive use of tradition swapping, which depends on what you or the AI plays.

Features

  • Playing a hive-mind, or an authoritarian dictatorship? In that case, liberal democracy style traditions will be swapped out for more fitting stuff.

  • Not using Robots? Traditions giving bonuses to robots will give different bonuses. Same things for slavery, megastructures etc.

  • Theme changing with your empire. The Order tree will be very different for a Slaving Autocracy and an Egalitan empire.

  • Built-in AI support. Either the AI is able to use a tradition properly, or they will have an easier-to-use swap giving a corresponding bonus.

  • Traditions do not only contains passive bonuses, more interesting effects, such as:

  • Bonuses depending on your playstyle, conditioned on fulfilling special conditions.

  • Adding new buildings, edicts, jobs, policies, technologies, traits, etc.

  • Gain resources for destroying enemy ships, raid neighbouring empires, pick virtues for your leaders, and much more interesting stuff.

  • Unique icons, tree layouts, and well-written flavour texts for all traditions.

  • Full compatibility with other mods.

Important Information - Please Read

  • There is a Delta Dev branch version of this mod found here.

- The full list of traditions and their effect can be found on (https://steamcommunity.com/workshop/filedetails/discussion/946222466/1368380298845330220/). This includes swaps and information which might not be revealed from just looking at the description. If you want to min-max, read this. Probably read it either way.

- Please read the "Providing Bug Reports" section before providing a bug report.

- Certain traditions have passive negative effects on other empires (like penalties to rivals). The AI does not use them, but you can make it use them using an option in the "common/scrippted_triggers/est_options.txt" file.

- Please provide feedback and bug reports for my ascension perk mod at (https://steamcommunity.com/sharedfiles/filedetails/?id=1067631798).

- For non-English languages, localisation is provided in English only (translation mods are encouraged).

- Anyone is free to make and maintain alternative versions of this mod, however, please inform me if you do so.

## Providing Bug Reports

Please report all bugs that you find. However, it would be very helpful if you could follow these steps to make it easier for me to fix the bug:

- Please report your bugs at this discussion page. I can't always fix bugs as they are reported, and if you only report them in the main discussion they very easily get swamped by other comments by the time I can look at them.

- Please describe what is the problem. "X doesn't work" is not very helpful.

- Please provide a screenshot, it is very helpful.

- Please try and confirm whenever the bug persists with only this mod present.

## Expanded Stellaris Ascension Perks

My other mod which adds 45 new Ascension Perks to the game. Lots of interesting perks included (rather than flat bonus modifiers). Alternatively, for those that want the latest (sometimes experimental) features faster, please check Expanded Stellaris Ascension Perks (Delta) instead.

## Giving Input

The vast majority of all playthroughs with this mod are not done by me, to make it as good as possible I need all the input I can get. Please come with any input that you have, a large amount of the input I receive actually have real input on this mod. Please note that there are appropriate pages at (https://steamcommunity.com/sharedfiles/filedetails/discussions/946222466) for each type of input.

- Balance: While top priority has been to come up with interesting themes and traditions for all trees I do believe this is not incompatible with having a balanced mod. All input on which trees/traditions you find too strong to weak is appreciated (some traditions might be left weaker to offset stronger traditions in the same tree, but all trees should be roughly balanced.

  • Bugs: I test everything that I upload. However, this mod gets quite complex and in certain cases, there might be a bug. There is also a lot of stuff in it so I've probably missed a few things as well. Right now it should be quite solid, with the next update there might be a few new ones though. Please report!

  • Spelling: English is not my first language (however I try to check everything with a spell checker). If you find some error, tell me and I will fix it.

  • Suggestions: Have any cool ideas for new traditions? Have any ideas for new trees. I am open to suggestions. No promises but if you have something I will think about it at least.

  • Icons: Since patch 3.1 each tradition tree is associated with an icon (in the top left corner). I currently have copied from the vanilla tradition, but if anyone could provide some custom made ones for the mod I would be very grateful.

Translations

EST has English native support and has localization set in place for translators, translations are handled in separate mods that have to go below EST in the mod load order, here is a list of translations so far:

Credits

Birdy (Maker of the Plentiful Traditions Mod) Quite a few things in this mod is inspired by their work.

  • The theme of the Malice tree is their idea (but the content my own).

  • I renamed my biogenesis and faith trees to use Birdy's, better, names.

  • They came up with the idea to "collapse" the discovery tree to gain space.

  • They figured out how to make the scrollbar so you could fit more traditions in, I used that idea as well.

(There are a few more cases where we have traditions with the same name, these are coincidence) Maethydd The tradition version of the old ethics Individualism/Collectivism traditions was first introduced in their tradition mod. Rokhmal Have written a lot of very nice traditions descriptions for the mod.

Thanks

Birdy For being cool with me using some of their ideas. The guys in the Stellaris Mod Discord Channel Got lots of help here. MightNight Miscellaneous support and suggestion. Mayonnaiz Miscellaneous suggestion. The guys in the Stellaris Mod Forum Also gave a few tips. The creators of CWTools for Paradox Modding This seriously makes the modding process three times easier. Expanded Stellaris 3 Dev team Ben_D, Kroun, Furrnomenon and A-Sartek which collaborated to keep this mod alive.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

Настройки cookies

Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

Технологии, провайдеры и сроки хранения