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Smokeleaf Industry

Положительные голоса99%352 голосов игроков
Подписчики4,6 тыс.4 639 в Steam Workshop
Размер файла13,66 МБЗагрузка через Steam
Обновление автора5 июн. 2019 г.Дата обновления материала
Smokeleaf Industry

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О материале

«Smokeleaf Industry» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

This mod is no longer supported. Feel free to use any assets from the mod in any way, as long as you give credit. If someone wants to takeover and update please let me know. Thanks for all the support!

Smokeleaf Industry is a mod that adds various new drugs, foods, medicines, building materials and more all based around Smokeleaf cultivation and processing. All items added by the mod are based on real world applications of "smokeleaf" and it's byproducts. Medicinal, recreational and industrial uses are all included. Research must be conducted in order to unlock the various items and their uses.

Note : Many aspects of the vanilla smokeleaf joint have been changed. Most importantly, the smokeleaf joint recipe now requires smokeleaf buds that can be obtained by trimming your plants. Trimming and rolling are unlocked after researching Smokeleaf Cultivation.

**

Additions **

** Smokeleaf Production

  • New work benches, generator and growing machinery added.** Cultivation Bench Medicinals Lab Smokeleaf Autotrimmer Hempoline Generator Grow Lamp Ceiling Lamp Light Bank Stone Planter Wood Planter Space Bucket

** Smokeleaf Byproducts

  • Obtained by processing smokeleaf leaves at a Crafting Spot, Drug Lab, Cultivation Bench, or Autotrimmer.** Smokeleaf Hemp Fibers Smokeleaf Seeds Smokeleaf Buds

** Recreational Drugs

  • Created by processing smokeleaf buds and other drugs at a Crafting Spot, Drug Lab, Cultivation Bench or Medicinals Lab.** Smokeleaf Joint Smokeleaf Hash Chemfuel Hash Oil Smokeleaf Distillate Smokeleaf Cannagar

** Edibles

  • Cooked/crafted at a Fueled or Electric Stove.** Hemp Flour Hemp Milk Hemp Protein Smokeleaf Butter Smokeleaf Seed Oil Smokeleaf Cookies Smokeleaf Brownies Smokeleaf Candy Smokeleaf Smoothie Smokeleaf De-Energy Drink Smokeleaf Infused Meal

** Medicines

  • Crafted at a Drug Lab or Medicinals Lab.** Smokeleaf Tincture Smokeleaf Pills Smokeleaf Lotion CBD Smokeleaf Infused Medicine

** Other Stuff

  • Crafted at a Stonecutter's Table, either Tailoring Bench and the Refinery.** Hempcrete Blocks Hemp Fabric Devilsleaf Fabric Hempoline Various hemp based flooring

**

Installation **

Activate the mod in the mod menu in-game. Load order shouldn't matter, but, if you have Architect Sense installed, put Smokeleaf Industry after it. If you want to install mid-game, make sure you have no bills for making Smokeleaf joints set first. If you have Vegetable Garden Project, remove any hemp fabric you might have first, and then activate SI. (There have been reports of things not working properly when added midgame, add at your own risk.) If you want to uninstall, remove anything related to the mod from your game before you uninstall. Should be ok, but no guarantees and not recommended. Steam Mod ID: 1140051385

**

Requirements **

None, but, if you have Architect Sense installed, put Smokeleaf Industry after it.

**

Previous Versions **

Available here.

**

Compatibility **

Probably not compatible with any other mods that alter or depend on the vanilla smokeleaf joint recipe. Should be good with everything else. If another mod alters the same values with xpaths, the mod lower in the order will overwrite the other. If another mod replaces the joint ThingDef, this mod will overwrite it. If you find any incompatibilities, please post them in the Bug Report discussion.

**

Compatibility Patches **

Patches are now included in the main mod thanks to ModCheck. -Vegetable Garden Project

**

Credit/Thanks **

First, thanks to all the veteran modders posting in the Ludeon Help forum. I have been a serial lurker there for the past few months, and with all their unknowing help I was able to start learning how to mod Rimworld. Thanks to Fluffy for Architect Sense, and bringing some order to the menus. Thanks to dismar for Vegetable Garden, AshbornK9 for Project Fallout and dburgdorf for all his various mods. I spent a considerable amount of time reading through the files for these mods (and the Core files) and learned quite a bit. Thanks to Marnador for the awesome font. Thanks to Nightinggale for the very useful ModCheck. And, special thanks to Tynan for such a great game.

**

License **

CC BY-NC-SA 4.0

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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