Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Fallout Traits

Положительные голоса98%813 голосов игроков
Подписчики15,5 тыс.15 471 в Steam Workshop
Размер файла793,97 КБЗагрузка через Steam
Обновление автора30 нояб. 2022 г.Дата обновления материала
Fallout Traits

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«Fallout Traits» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Adds 71 new perks to Rimworld based on the theme from fallout games

Also available on GitHub

Traits

Strong Back: +50 carry capacity

Very Strong Back: +75 carry capacity

Charismatic: +2 social, +10% social impact/negotiation and +5% trade+drug prices

Very Charismatic: +4 social, +20% social impact/negotiation and +10% trade+drug prices

Intimidating: +1 social, +10% social impact/negotiation/arrest and +5% trade+drug prices

Very Intimidating: +2 social, +20% social impact/negotiation/arrest and +10% trade+drug prices

Poor Aim: -2 shooting, -10% shooting accuracy and melee hit

Steady Aim: +2 shooting, +10% shooting accuracy

Great Aim: +4 shooting, +15% shooting accuracy

Artisan: +3 crafting/construction, +5 artistic, +25% smoothing speed, +10% labor/construction speed and construct/repair success rate

Iron Stomach: -30% hunger rate, +10% pain threshold and immunity

Packin' Light: +0.15 move speed, -15 carry capacity

Pack Rat: +30 carry capacity

Agile: +2 melee, +0.2 move speed, +5% melee hit, +10% melee dodge, +20% hunting stealth, -20% trap spring

Ninja: +4 melee, +0.4 move speed, +10% melee hit, +20% melee dodge, +40% hunting stealth, -40% trap spring

Intelligent: +3 intellectual, +1 medicine, +10% learning speed, +5% research speed/negotiation/trade+drug prices

Very Intelligent: +4 intellectual, +2 medicine, +20% learning speed, +10% research speed/negotiation/trade+drug prices

Perceptive: +1 intellectual/medicine/social, +5% social impact/negotiation/trade+drug prices and -5% food poison chance

Very Perceptive: +2 intellectual/medicine/social, +10% social impact/negotiation/trade+drug prices and -10% food poison chance

Dodgy: +0.1 move speed, +10% melee dodge, -20% trap spring

Evasive: +0.2 move speed, +20% melee dodge, -40% trap spring

Traveler: +1 social, +0.1 move speed, +10 carry capacity, -10% hunger rate, +0.5 foraging

Explorer: +2 social, +0.15 move speed, +25 carry capacity, -15% hunger rate, +0.75 foraging

Adventurer: +3 social, +0.2 move speed, +50 carry capacity, -20% hunger rate, +1 foraging

Bandolier: +2 shooting, +25 carry capacity. -10% aiming time

Scientific: +2 intellectual, +1 medicine, +15% learning speed, +10% research speed

Very Scientific: +3 intellectual, +2 medicine, +30% learning speed, +20% research speed

Enduring: -10% incoming damage/mental threshold and +10% pain threshold/immunity

Very Enduring: -20% incoming damage/mental threshold and +20% pain threshold/immunity

Bargainer: +3 social, +5% negotiation and +10% trade+drug prices

Hard Bargainer: +4 social, +10% negotiation and +15% trade+drug prices

Uninspiring: -1 social, -10% learning speed/social impact/negotiation

Inspirational: +2 social, +1 intellectual, +10% learning speed/social impact/negotiation

Very Inspirational: +3 social, +2 intellectual, +20% learning speed/social impact/negotiation

Generous: +2 social, +10% social impact/negotiation and -5% trade+drug prices

Overly Generous: +3 social, +15% social impact/negotiation and -10% trade+drug prices

Scrapper: +2 construction/crafting, +25% construction/smelting/mechanoid butchery speed, +10% construct/repair success rate and mechanoid butchery yield

Natural Leader: +5 social, +15% social impact/negotiation and -10% mental threshold

Rad Resistant: 0.7 toxic sensitivity factor and +10% immunity

Rad Tolerant: 0.4 toxic sensitivity factor and +10% immunity

Action Boy: +0.2 move speed, +20% work/eating speed and +10% rest rate

Action Girl: +0.2 move speed, +20% work/eating speed and +10% rest rate

Quick Hands: +2 melee, +20% work speed, -10% aiming time, +5% melee hit

Gun Nut: +3 shooting, -10% aiming time, +5% shooting accuracy

Scrounger: +20% mining/drilling/plant/animal gather+butchery speeds and +50% to eating speed

Sturdy Frame: -10% incoming damage, +10% pain threshold and +25 carry capacity

Survivalist: +2 plants, -10% incoming damage, +10% immunity/healing factor/plant yield and +0.5 foraging

Blitz: +2 melee, +0.25 move speed, +25% work speed, +10% melee hit

Philanthropist: +3 social, +15% social impact/negotiation and +5% trade price

Healing Hands: +5 medicine, +2 cooking, +10% tending speed+quality/operation speed+success, -10% food poison chance

Rooted: +2 melee, -0.2 move speed, -10% incoming damage, +10% pain threshold and plant work speed

Lead Belly: -30% hunger rate, -20% toxic sensitivity, +10% immunity

Bear Arms: +3 melee/mining, +25 carry capacity, +10% work/mining/drilling speed

Serendipitous: +8 mood, 0.5 trap spring factor, +10% melee dodge/shooting accuracy

Green Thumb: +4 plants, +10% plant work speed/yield, +1 foraging

Tenderizer: +4 melee, +2 melee dps, +1 beauty, +20% arrest success/animal gather+butchery speed

Fortune Finder: +10% mining+animal+plant+drug+butchery yields, +1 foraging

Bountiful Butcher: +4 cooking, +20% animal gather+butchery speed, +10% animal gather+butchery yield

Animal Friend: +4 animals, +1% animal bond chance, +25% animal gather speed, +10% animal gather yield, +5% animal train/tame chance

Magnetic: +2 social/crafting, +2 beauty, +10% social impact/negotiation, +20% smelting/mining/drilling speed, +10% arrest success

Lifegiver: +5 medicine, +2 plants, +10% tending speed+quality/operation speed/immunity, +5% operation success rate

Spritual healer: +3 medicine/plants, +2 social, +10% tending speed+quality/drug synthesizing speed+harvest yield/social impact

Frail back: -25 carry capacity

Ghoulish: -3 social/animals, 0 toxic sensitivity factor, -25% incoming damage, +25% immunity/healing speed, -3 beauty, -20% social impact, -25% animal tame/train chance

Idiot Savant: +150% learning speed, -25% work speed, incapable of caring/intellectual/social tasks

Stupid: -2 intellectual/medicine, -10% research speed, -20% learning speed, -5% construct/repair success rate

Oblivious: -1 intellectual/medicine/social/animals -20% learning speed, -10% melee dodge, -5% animal tame/train chance

Woodchucker: +3 plants/construction/artistic, +30% construction+plant work speed, +10% plant yield, -1 beauty, -10% social impact

Wrecking ball: +3 melee/mining, +1 construction, +50% construction speed, +20% mining/drilling speed, +20% arrest success, -10% construct/repair success rate

Perfectionist: +4 construction/artistic, +20% construct/repair success rate, -20% construction speed, -10% general labor speed, -10% smoothing speed

Iron fist: +4 melee, -4 shooting, +3 melee dps, +10% melee hit, +20% arrest success

Supported mods

(https://steamcommunity.com/sharedfiles/filedetails/?id=2451324814)

Supported Languages

  • German -Pandalaria
  • Russian -Toca Dor
  • Japanese -proxyer
Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

Настройки cookies

Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

Технологии, провайдеры и сроки хранения