Shield Generators by Frontier Developments
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О материале
«Shield Generators by Frontier Developments» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Version: 1.2.7.2753
SRTS and Imperial Shuttles can now safely pass through shields! Dubs Hygiene AC will now cool shields.
Ludeon Forum Thread: https://ludeon.com/forums/index.php?topic=37160.msg380159#msg380159
Bug report: https://github.com/JonnyNova/Rimworld-Shields/issues Include as much info as possible, mod list, screenshots, console logs.
Allows for the building shield generators. Shields will stop projectiles that try to enter it but allow weapons to be fired out. This includes bullets, rockets, mortar rounds, pods of any variety (enemies via drop pods, cargo pods, escape pods, and yes, your pods). Shields have low idle power use and high power usage when stopping projectiles. Shield strength is determined from stored battery power. More batteries equals more protection.
Features:
- PERFORMANCE OPTIONS: For late game colonies or low-power systems, see mod options
- Stop projectiles (bullets, rockets, grenades, mortars, drop pods)
- Shields use a small amount of idle power
- Shield strength is the stored energy on your power net
- Shields generators will heat up as the shields absorb damage and will shut off if they overheat
- Shields come in three sizes:
- small (3m)
- medium (3m - 10m)
- large (5m - 25m)
- The small shield is minifiable and portable and contains an internal battery (1000 Wd, 50% efficient)
- Larger shields can soak more heat before the shield collapses
Shields Don't:
- Stop movement of pawns in or out of the shields
- Stop fires
- Heal people
- Stop fires from explosions from propagating into the shield (Tip: don't stand near the edge if the bad guy has an incendiary launcher)
Compatability:
- No known mod conflicts
Supported Mods:
- Combat Extended: It just works
- Centralized Climate Control: Cool shields with air nets NOW DIRECTLY INTEGRATED
- Crash Landing: Ship chunks are stopped (and destroyed) by your shields
- Fluffly's Mod Manager
- SRTS: No longer do you need to shrink shields to use them
- Trader Ships: Can pass through your shields
Attributions:
JonnyNova - Code Lead Jetpack_Maniac - Code, Documentation Halno: Building and UI art
Katavrik: Crash Landing ColdTold: Centralized Climate Control NoImageAvailable & CE Team: Combat Extended
Jaxxa - inspiration drawn from ED-ShieldsBasic
Translations: Russian (Русский): kr33man from http://lttlword.ru Japanese (日本語): Proxyer French(Français): I'm a banana
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.