Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Животные

[OLD B18] Animal Gear

Положительные голоса98%111 голосов игроков
Подписчики1,2 тыс.1 179 в Steam Workshop
Размер файла276,79 КБЗагрузка через Steam
Обновление автора25 мая 2018 г.Дата обновления материала
[OLD B18] Animal Gear

Изображение 1 из 4. Материалы автора из Steam Workshop.

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«[OLD B18] Animal Gear» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Version 1.3.4 - Rimworld 0.18

B19(0.19.X) Version:

https://steamcommunity.com/sharedfiles/filedetails/?id=1445464518

This mod only enables this to be possible, there are no clothes/gear for animals in this mod. See the "Animal Gear: Basic"-mod http://steamcommunity.com/sharedfiles/filedetails/?id=1335483508 Or "Animal Gear: Horses": http://steamcommunity.com/sharedfiles/filedetails/?id=1336490437

Description:

Requires at least HugsLib 4.0.1

Load order

// HugsLib //----If used---- CombatExtended // Animal Gear

Makes it possible for animals to have "gear" / clothes like normal colonists.

What they should wear can be set through outfits in the animal tab (like normal colonists). The animals go and equip the items on their own after that (if they can reach them etc. like colonists).

You can set "Nudist" or dissallow items and they will take them off (sometimes you have to edit the "Nudist" outfit when adding new clothes-mods).

I always felt that something like this was missing and it was very hard to have animals participate in an attack without to much of a risk of beeing hurt or dying

Mod compatibility:

  • **Animals Logic **

  • **Animal Tab **

  • **A Dog Said ... **

  • **Giddy Up! **

  • Outfitter Compatible (functions of the mod don't work for animals, the mod would have to add support)

  • Appearance clothes Compatible (functions of the mod don't work for animals, the mod would have to add support)

  • **Combat Extended ** It has basic compatibility now (doesn't conflict ^^) but the armor doesn't get taken into account by it, I will ask about it on the mod page

Special thanks:

roolo - for helping with GiddyUp compatibility

Short tutorial: "How to make gear":

[i]

  • Get the mod "Animal Gear Basic" to have an example.

  • To get an item in the game, you only need the XML with the item-infos and the matching textures (a basic one for the item on the ground and 3 per animal)

  • Important parts in the XML:

  1. For which bodypart is this piece of clothing for example wolfs: "\AnimalGear\Helper\Bodies_Animal_Quadruped.xml_Info" one item of clothing can only be for animals that all have this bodypart!
      <groups>
        <li>Neck</li>
      </groups>

and then in your XML:

      <bodyPartGroups>
        <li>Neck</li>
      </bodyPartGroups>
  1. This defines that this is an item only for animals and which specific animals can use this item, in this case the timber and artic wolf (each needs a set of textures, even if they are in this case the same) You can find the excact names in "\RimWorld\Mods\Core\Defs\ThingDefs_Races" and in this case "Races_Animal_WildCanines.xml" WolfTimber
      <tags>
        <li)Animal</li>
        <li)WolfArctic</li>
        <li)WolfTimber</li>
		...
      </tags>
  • There is a texture at "\Mods\AnimalGear\Helper\ItemName.png" that can be helpful to see how the item shows up on the animal or as a placeholder when testing

  • As animals don't have seperate head-textures, clothes have to be drawn different then for pawns (see "dogscarf_Husky_front.png" for example)[/i]

(If you have different life-stage or female graphics defined, the mod looks for them first like this [normalDefName]_[lifeStageIndex]_female for example "item_WolfTimber_0_back.png" instead of normally "item_WolfTimber_back.png" for the youngest version otherwise it uses the normal texture. You still need to define all 3 textures for this variant!)

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

Настройки cookies

Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

Технологии, провайдеры и сроки хранения