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[B19] Thanks For All The Fish

Положительные голоса99%175 голосов игроков
Подписчики1,8 тыс.1 828 в Steam Workshop
Размер файла403,85 КБЗагрузка через Steam
Обновление автора1 окт. 2018 г.Дата обновления материала
[B19] Thanks For All The Fish

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О материале

«[B19] Thanks For All The Fish» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

For 1.0 Version Click Here

[B19] Thanks For All The Fish

A simple fishing mod designed to provide a food supplement to colonies with access to water.

Adds a fishing sub-skill to Animal Handling which is used at FishingSpots (under the Production Tab) to fulfill fishing bills. Fish are like other animal corpses and can be butchered and cooked, though they do rot a little faster so freeze them within a day or so.

FishingSpots have a few basic restrictions. They must be placed in deep water. You can't place two within 10 squares of each other. And finally you need at least 5 squares of water (deep or shallow) to fish.

Fishing is sped up by the Animal Handling skill, and has a slow skill gain attached as a benefit for fishing all day.

Required Mods

Mod [In]Compatability

Current (Sometimes Crude) Translations

  • English
  • French
  • German
  • Chinese (Simplified)
  • Korean
  • Japanese
  • Polish
  • Portuguese
  • Russian
  • Spanish

Link me translation fixes/additions and I'll add them in.

FAQ

Aren't there other fishing mods already? Why make this one?

I found other fishing mods (at the time this was origianlly made) to either make the game significantly easier or to add a ridiculous number of items, buildings, and food types. This mod aims to be a balanced addition to the game. If you're low on food, or your crops got blighted, or a tornado ruined your harvest – you can do some fishing for a quick fix of your food problem. Additionally high animal handling skill can be applied to utilize specialized pawns and make a more reliable source of food for your colony. And it makes a great past time for hats while your sewing machine processes the rest of your leather.

Can I add this to an existing game?

Yes. But you might not be able to remove it once used in a save.

Is this mod compatible with other mods?

Yes it should be. If you find a mod which manipulates water terrain in weird ways it might try to change the same definitions and be unhappy. But I have a few mods which do that installed and haven't seen any issues at all.

Is this mod why my game is slow when I load 10000 raiders?

No. But it does lag if you also install Rainbeau's Fishing mod with this mod (uninstall one of the two to fix).

Can I live off just fishing?

Many coastal tribes have proven successful in doing just this throughout history. Most of those also weren't known for their wealth. Jokes aside a zero skill worker can fish ~11 times in a normal day, which can feed 2-3 people for a day if cooked. A 20 skill worker can feed about 8 people a day. This is quite a bit less efficient per unit of time than other food sources. Try a fishing-only run for a challenge.

What was that flying by my screen?

Translating... "Oh say, does that star-spangled banner yet wave. O'er the land of the free and the home of the brave?" ...

CHANGES

0.18.1 Changed fish butchering to new quicker bills "Clean Fish" and "Clean 8 Fish".

0.18.2 Adjusted fishing to be slightly slower (to match mod description). Made bridges from RF - Bridges mod and springs from Nature's Pretty Sweet mod be respected for water distances calculations.

0.18.3 Added support for Tribal Essentials and Medieval Times mods' butchering stations.

0.19.0 Beta 19 support!

0.19.1 New butcher spot can now clean fish.

0.19.2 Added audio support for Mac / Linux.

0.19.3 Added configuration of fishing spot min distances, and fishing work cost to mod settings. Edit these under Options -> Mod Settings.

0.19.4 Fix for fish meat rotting in RimFridge's coolers (and maybe other situations?). Thanks mrStorrs for finding a fix, as it doesn't occur for all user setups!

0.19.5 Fishing made more mod friendly. Now adding a "Fishable" tag to terrain types will allow for fishing there. Additionally a "NoFishingRules" tag on terrain will skip checking for water size / distance from other fishing spots. This should enable making custom terrain changes to fit other modding ideas without changing TFATF directly.

0.19.6 Improved graphics and russian translations courtesy of Daniledman. спасибо

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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