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Children, school and learning

Положительные голоса97%2 863 голосов игроков
Подписчики123,6 тыс.123 605 в Steam Workshop
Размер файла5,25 МБЗагрузка через Steam
Обновление автора2 окт. 2025 г.Дата обновления материала
Children, school and learning

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О материале

«Children, school and learning» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Version 1.7.8.0

Description:

Requires HugsLib for 1.5 and below

Load order

// HugsLib // Children, school and learning

// Birds&Bees (if used - has more fertility related stuff etc.)

There is now a version of the mod with only the school and learning parts:

Children are born 0 years old with Biotech and 7 years old without it [configurable].

  • This mod does not claim realism, I just liked the way this was implemented in the old game 'Diggles: The Myth of Fenris'
  • Pregnancy functions the same as with animals [chance configurable]. The looks of the child are based on the parents (Partially for AlienRaces)
  • Children 'inherit' skills from the parents [configurable], but have random passions and traits
  • Birth control 'drug' can be crafted and given a schedule (needs a newly created drug policy in running game to show up, one pill lasts 5 days, can be added with 'Prepare Carefully' under medical, bought or produced with 'Drug production' and 'Medicine production' research in the 'Drug Lab' like medicine)
  • Children are born after 45 days(15 days early-stage (not visible, but chance to vomit) / 15 days middle-stage / 15 days late-stage) (these are unchanged base-game values! There is now an option to modify this without having to change the base game or mod files)
  • Artificial pregnancy through a medical operation (if the colonist has a partner/lover they are used, but it is also possible to have a pregnancy without a partner) (two female partners or an unfertile father can have a child through this) Needs better than herbal medicine
  • Discover pregnancy operation - pregnancy is normally not visible for the first third of its duration (base game behavior, but can now also be disabled in the options for colonists)
  • Remove pregnancy operation

Includes a blackboard and school-table where skilled pawns can teach different subjects.

  • There is now a new schedule-tab for each blackboard and school-table
  • Rooms now also influence XP learned with items relevant to each subject (teacher and room factors can be seen in the new schedule-tab)
  • Students can learn 1 year until they are 16 [configurable]
  • Teachers should have the intellectual skill at a decent level (3-5 or higher, otherwise they teach less) + a high level in the tought subject (around 7 for most, probably needs balancing)
  • You can set up certain times in which school activities get higher priority over the normal work

Materials needed to study:

  • Cooking: Most raw food
  • Medicine: All medicine (default: 1 herbal)
  • Mining: Stone blocks or steel (default: 1 steel)
  • Contruction: 1 wood log
  • Tailoring: 1 (most textiles/leathers)
  • Crafting: 1 wood log
  • Growing: Raw plant matter / food
  • Others: Nothing (See also Si-Cafe's patch to remove these below)

Can be added to a running game / save!

Removing the mod:

With the game and save loaded, go to the bottom of the mod-options for this mod and click 'remove the mod' If you have removed the mod by accident and are stuck with a black/grey screen after loading - there is an experimental option to try to fix the map (will loose defined areas [like home, roof etc.] enable 'Try to fix map' at the bottom of the mod-options before loading the save - after that you can properly remove the mod)

The settings are in:

'HugsLib\ModSettings.xml' up until 1.6

Mods that have advanced interactions with this mod:

(Optional mods that directly or indirectly interact with CSL)

Birds & Bees (Unofficially updated for 1.3)

(now supported with CSL 1.7.4.1) Adds a lot more fertility interactions https://steamcommunity.com/sharedfiles/filedetails/?id=2821429175

Baby & Children (Updated for 1.2&1.3)

Adds better looks and functionality for children https://steamcommunity.com/sharedfiles/filedetails/?id=2559574784

Children, school and learning fertility operations

"Adds a fertility inhibiting and restoring surgeries. Also, makes vanilla sterilize surgery affect CSL fertility stat for animals." https://steamcommunity.com/sharedfiles/filedetails/?id=2758412518

Medical Supplements

Has additional birth-control https://steamcommunity.com/sharedfiles/filedetails/?id=2195037369

Age Matters (Port for 1.0&1.1&1.2&1.3)

Younger children behave more realistic https://steamcommunity.com/sharedfiles/filedetails/?id=2264291966

Si-Cafe:

Removes noise and material-need while learning:

Capi:

Interesting mods:

(Optional)

Gain skill passions

Enables dynamic changing passions (may also be helpful when having passion issues) https://steamcommunity.com/sharedfiles/filedetails/?id=2072521087

Mod compatibility (see the discussion/thread below):

  • "GiddyUp!": Using mounts to ride to school will currently not work when the mount is not within the school-zone already! (Colonists may stand still [in shock ;D] until school is over) You have to set the school-zone/area as forbidden for riding in GiddyUp! for it to work. You can also set a drop-spot outside the zone.

  • "Common Sense" might have issues with the SchoolZone that you can define (they might stay in it forever if the mod is active) [I am looking into it - there is now an option to disable the zone/area changes: 'Disable school area' - the BPC issue might finally be resolved with v1.7.4.0 there]

Review and download for owners of the non Steam version:

https://rim-world.com/children-school-and-learning-mod/ Thanks for keeping the download up to date!

Video by Jadziax:

https://www.youtube.com/watch?v=SOUVgvh_9t4 Some things changed/improved with the recent update (like the schedule), but a mostly up to date and nice overview

Always make sure you actually have the latest version in the ingame mod-list, lately the workshop is sometimes weird.. (unsub/re-sub helps)

if I shouldn't be able to update my mods in the future, feel free to create a new version or re-use parts of it)

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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