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[WH40K]Adeptus Mechanicus: Armoury

Положительные голоса97%1 440 голосов игроков
Подписчики45,1 тыс.45 135 в Steam Workshop
Размер файла107,14 МБЗагрузка через Steam
Обновление автора30 сент. 2025 г.Дата обновления материала
[WH40K]Adeptus Mechanicus: Armoury

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О материале

«[WH40K]Adeptus Mechanicus: Armoury» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

This mod adds weapons and apparel from the Warhammer 40k universe.

Native support for Combat Extended 1.3/1.4

Imperial weapons and wargear are craftable at the Imperial Machining Table or the relevant Astra Table. Xenos weaponry is craftable from the that races machining table which may be acquired from world quests and may be obtained in combat or from the Xenotech Rouge Trader

Special rules Power Weapon: weapons tagged with this ignore armour

Irradiated: weapons tagged with this cause Radiation Poisoning

Jams: based on Darque's jamming code from CyberPunk Weapon has a chance to jam firing, the better qaulity, and better condition, the less likely it is to jam

Gets Hot: Weapons tagged with this have a chance to overheat, injuring the user, when fired.

Warp Rift: The Eldar Wraithcannon is a unique weapon that has a chance to totally destroy its target and damage all surronding

Baleful Energies: Necron technology is hazardous to living beings, however they do have a chance of ignoring all armour

Force Weapon: Force weapons possess the ability to channel the users psychic talents into a potent melee attack, which is capable of incapacitating or killing the target instantly.(this only functions when weilded by a pawn with either Psychicly sensitivitive or Psychicly hypersensitivitive traits)

Pacifier: Pacifier Weapons though various means, excel at subduing their opponents in a (Ususally) Non Lethal manner. Current types are either Psychic or Pain based

Rapid Fire: Rapid fire weapons have an increased Rate of fire (shots per burst) when firing at targets are within half of their max range.

Melta: Melta Weapons deal double damage and have double AP when hitting targets within half range

Plagued: infect pawns injured by these weapons with disease.

Toxic: Toxic weapons are usually coated with foul poisions, designed to impair and disrupt target functions.

Buckshot: based on XenoDans Proper Shotguns Does not fire a single projectile, but a cluster of pellets or buckshot.

Combi Weapon: Two weapons combined into a single housing, the secondary weapon can be fired via an added button.

Hotshot: Hotshot firemode on Las weapons trades range for increased armour penetration and risks damaging the weapon.

Overcharged: Some plasma weapoms allow for the shot to be overcharged, greatly increasing both its destructive capabilities and its chance to overheat.

Wargear Grenade Belts: These give the wearer the ability to throw a grenade of the respective type Grenade types: Frag - Similar to vanillia, but with slightly reduced damage and a lager radius Krak - Similar to vanillia, but with slightly reduced radius and increased damage Melta/Tankbusta - Single cell radius, high base damage, with increased damage against buildings Photon - very little damage, but stun and blind anyone within a large area EMP/Haywire - very little damage to living tissue but plays havoc with electronic systems, they can stun living things occasionally.

Shield: Generates a shield similar to the vanillia shieldbelt, however it also protects agasint melee attacks, and allows ranged weapons to be used.

CQB Shield: Generates a shield similar to the vanillia shieldbelt, however it Only protects agasint melee attacks, and allows ranged weapons to be used.

Contains Imperial Weaponrs: 32 guns 10 melee

Apparel: Cadian Flak Chestplate Cadian Flak Greaves Cadian Flak Helmet

By K.Strudel KStrudel IG Fatigues IG Flak Armour IG Flak Helmet IG Flak Helmet(Goggled): Eye Protection IG Gas Mask: Gas Protection IG Officer Cap IG Field Cap Commissar Jacket Commissar Cap Valhallan Pilotka Valhallan Ushanka

Grenade Belts - Frag, Krak, Melta

Rosarius: Shield High capacity low recharge rate

Iron Halo: Shield Low capacity high recharge rate

Storm Shield: CQB Shield High capacity low recharge rate

Combat Shield: CQB Shield Low capacity high recharge rate

Purity Seal: slight Psyhic and mental break resistance

Servo Skulls: Hospitaller, Inquisitorial, Mechanicus

Mechanicus Weapons: 15 guns 5 melee

Apparel: Tech-Priest Robes Tech-Priest Hood Skitarii Armour Skitarii Helmet

Tau Weapons: 7 guns 1 melee Grenade Belts - Photon, EMP

Eldar Weapons: 14 guns 13 melee Grenade Belts - Plasma, Haywire, Melta

Ork Weapons: 7 guns 5 melee Stikkbomb Belts - Frag, Krak, Tankbusta

Chaos Weapons: 12 guns 4 melee

Dark Eldar Weapons: 13 guns 8 melee

Incidents Unknown Crashed Ship Part: This functions similarly to poison/psychic ship parts, but allows other hostile factions to use the mechanic.

Full Weapon List

Github

Astra Militarum Intergration: Imperial weapons and wargear are craftable at Imperial Fabricators, with relevent researches and utilize Imperial Resources.

if both this mod and Astra add a weapon, only this mods version is available ingame. Special Rules added to Astra weaponry. Boltgun (T2) (Rapid Fire). Boltgun (T3) (Rapid Fire). Plasmagun (T3) (Rapid Fire, Gets Hot).

NPC Factions - Adeptus Mechanicus, Imperial Guard, Necrons, Eldar, Dark Eldar, Chaos Deamons, Tau, Orkz, Tyranids Addons: Adeptus Mechanicus: Magos Xenobiologis

If HAR is loaded Imperial technology is restricted to Humans and Mechanicus pawns

Playable Races: These will overwrite the NPC versions of the factions added by Magos Xenobiologis Playable Orkz Playable Tau, Kroot & Vespid Playable Eldar

Load Order This Mod Optional

Humanoid Alien Races JecsTools (RW1.0) Combat Extended Astra Militarum Core Astra Official Addons Corruption Core Corruption Official Addons Armoury Xenos Biologis Playable Orkz,Eldar,Tau in any order

you have my full permission to rebalance/patch/translate this mod, just please link back to the original :) This does Not include reuploading it or any of its contents here, on other websites without my express permission.

Corruption

Core Psykers Worship

Other 40k Mods

Legiones Astartes RimDark 40k Geneseed

Problems? Questions? Comments? Got something youd like to see added to the mod?, Join us on Discord

Like the mods? want to help me meet my Imperial Tithe?

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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