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Animal Gear

Положительные голоса98%1 992 голосов игроков
Подписчики103,5 тыс.103 525 в Steam Workshop
Размер файла1,95 МБЗагрузка через Steam
Обновление автора22 сент. 2025 г.Дата обновления материала
Animal Gear

Изображение 1 из 6. Материалы автора из Steam Workshop.

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О материале

«Animal Gear» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Version 1.6.0.1

This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content) after that you can of course add smaller mods like 'Dog Collars' etc.

Although I have now updated AG to 1.6, please take a look at "Animal Apparel: Framework" as a possible replacement:

https://steamcommunity.com/sharedfiles/filedetails/?id=3513825850

New³ main mod for the actual animal armor/gear "Animal Apparel: Basic Armor":

https://steamcommunity.com/sharedfiles/filedetails/?id=3513849448

(previously old 'Animal Equipment') https://steamcommunity.com/sharedfiles/filedetails/?id=2568865984

(previously old 'Animal Armor: Vanilla') https://steamcommunity.com/sharedfiles/filedetails/?id=1743423205

This mod only enables this to be possible, there are no clothes/gear for animals in this mod. See the "Animal Gear: Basic"-mod https://steamcommunity.com/sharedfiles/filedetails/?id=1541439112 "Animal Gear: Vanilla"-mod https://steamcommunity.com/sharedfiles/filedetails/?id=1743423205

Description:

Requires at least HugsLib 5.0.0

Load order

// HugsLib (until 1.5), Harmony (since 1.6) //----If used---- CombatExtended // Animal Gear

Makes it possible for animals to have "gear" / clothes like normal colonists.

What they should wear can be set through outfits in the animal tab (like normal colonists). The animals go and equip the items on their own after that (if they can reach them etc. like colonists).

You can set "Nudist" or dissallow items and they will take them off (sometimes you have to edit the "Nudist" outfit when adding new clothes-mods).

I always felt that something like this was missing and it was very hard to have animals participate in an attack without to much of a risk of beeing hurt or dying

Short tutorial: "How to make gear":

[i]

  • Get the mod "Animal Gear Basic" to have an example.

  • To get an item in the game, you only need the XML with the item-infos and the matching textures (a basic one for the item on the ground and 3 per animal)

  • Important parts in the XML:

  1. For which bodypart is this piece of clothing for example wolfs: "\AnimalGear\Helper\Bodies_Animal_Quadruped.xml_Info" one item of clothing can only be for animals that all have this bodypart!
      <groups>
        <li>Neck</li>
      </groups>

and then in your XML:

      <bodyPartGroups>
        <li>Neck</li>
      </bodyPartGroups>
  1. This defines that this is an item only for animals and which specific animals can use this item, in this case the timber and artic wolf (each needs a set of textures, even if they are in this case the same) You can find the excact names in "\RimWorld\Mods\Core\Defs\ThingDefs_Races" and in this case "Races_Animal_WildCanines.xml" WolfTimber
      <tags>
        <li)Animal</li>
        <li)WolfArctic</li>
        <li)WolfTimber</li>
		...
      </tags>
  • There is a texture at "\Mods\AnimalGear\Helper\ItemName.png" that can be helpful to see how the item shows up on the animal or as a placeholder when testing

  • As animals don't have seperate head-textures, clothes have to be drawn different then for pawns (see "dogscarf_Husky_south.png" for example)[/i]

(If you have different life-stage or female graphics defined, the mod looks for them first like this [normalDefName]_[lifeStageIndex]_female for example "item_WolfTimber_0_north.png" instead of normally "item_WolfTimber_north.png" for the youngest version otherwise it uses the normal texture. You still need to define all 3 textures for this variant!)

Other Mods for this framework (I know of):

Animal Gear: Basic: https://steamcommunity.com/sharedfiles/filedetails/?id=1541439112

Horses(RW1.0 only): https://steamcommunity.com/sharedfiles/filedetails/?id=1541439350

Drake from the Ni'Hal mod(RW1.0 only): https://steamcommunity.com/sharedfiles/filedetails/?id=1534132871

Insect Upgrades (more interactions and armor): https://steamcommunity.com/sharedfiles/filedetails/?id=1742165242

Animal Gear Vanilla(deprecated use 'Animal Equipment' below): https://steamcommunity.com/sharedfiles/filedetails/?id=1743423205

Animal Equipment: https://steamcommunity.com/sharedfiles/filedetails/?id=2568865984

Dog Collars https://steamcommunity.com/sharedfiles/filedetails/?id=2644644983

Interactions with / helpful mods:

Draftable Animals ('force wear' + re-color at styling stations): https://steamcommunity.com/sharedfiles/filedetails/?id=2590957984

Wearing Armor Info: https://steamcommunity.com/sharedfiles/filedetails/?id=1839305669

Drop All Inventory: https://steamcommunity.com/sharedfiles/filedetails/?id=2336610918

if I shouldn't be able to update my mods in the future, feel free to create a new version or re-use parts of it)

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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