Deconstruct Return Fix
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О материале
«Deconstruct Return Fix» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Integrated into D9 Framework for 1.1+.
The base game has a bug where the maximum number of drops for a given resource cost when deconstructing a building is one less than the actual cost, which is all well and good except when you have buildings which need one of a resource - in which case they can never drop. This mod fixes that.
Non-Steam download available here.
Technical Details
This mod consists of a Harmony prefix which overrides GenLeaving.DoLeavingsFor() in the case that the specified DestroyMode is DestroyMode.Deconstruct. It acts nearly the same, but the calculated drop rate has maximum be Count, not Count-1. Mod conflicts are not expected, since DestroyMode is an enum and to my knowledge cannot be modified without recompiling the base game, but this is a moderately hacky fix.
Incredibly Frequently Asked Question
You're not supposed to get everything back when constructing. This isn't a bug!
The game lets you set the amount a building should return when deconstructing. However, if you set a building to return 100% when deconstructed, the game will instead return one less item than is required to construct it. This is a problem when you have buildings which require a single item and are expected to drop that item.
If you ask that question, I'm just going to delete your comment instead of relitigating this point I've made too many times already.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.