Hold Open Opens Doors
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О материале
«Hold Open Opens Doors» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
"Hold Open" will immediately open/close doors, instead of waiting for a colonist to do it.
Settings allow disabling of mod by door type, and whether or not a powered door is receiving power.
Should integrate with mods adding or changing Rimworld core doors: I've tested the mod against DoorsExtended by Jecrell and LinkableDoors by Steardliy.
Like my mod?
Please consider leaving a rating or maybe showing some love with a cuppa or by supporting me on Patreon.
https://www.patreon.com/bePatron?u=14385198
~ U<(^-^)>
Github
You can find the source for this mod at: https://github.com/Schalasoft
Recent Changes
Mod 1.0.0.9 Changes ( with help from lbmaian! :) )
- Performance and logging fix
- Remote doors fix (now using AccessTools.Field)
- Bug fix for setting tick
- Assemblies no longer bundled (short hash issue)
- $HugsLibChecker no longer bundled (instead added to About.xml)
- Cleaned up unnecessary code and commented out code, and added additional logging as well as stopping log
- 1.1 Recompile
Rimworld 1.1 Update
- HubsLib 7.0.3 now in use
- HugsLibChecker 5.0.0 now in use
- Harmony 2.0.0.8 now in use
- .Net Framework 2.7.2 now in use
- Logging disabled during patch as it could not be disabled via settings menu
- Logging removed for patching process (as it could not be disabled via mod settings)
- More betterer compatibility with other mods
- Fixed mod id used in Rimworld ModsConfig file; you will likely have to re-add the mod to your mod list (sorry!)
- Implemented ModManager version control
- Compatibility fix for TradingSpot by Kiame Vivacity, and other mods adding unique buildings (found by "BlueTressym", thanks! :] )
- Fixed issue where door sound would play repeatedly
- Bug causing doors to get stuck half-open which stopped pawns from passing through them should be fixed (found by "\F.A.B.// Lucius", thanks! :] )
- Doors are preselected in the settings based on whether or not they receive power (i.e. doors are ticked, but autodoors are not)
- Doors added by mods should get included in the settings for filtering
- Fancy shmancy support added for excellent mods that have the audacity to not use Building_Door as a base (e.g. DoorsExpanded by Jecrell)
- Support added for mods that take the wheel and override Building_Door (e.g. LinkableDoors by Steardliy)
- Logging can now be enabled in the settings menu; disabled by default for miniscule performance increase. All logs are pre-fixed with the mod names acronym (HOOD)
- Fixed error caused by mods that add ThingDefs without assigning them a corressponding ThingClass, egad! We'll not name names
- Updated Settings menu to show door descriptions
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.