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Sometimes Raids Go Wrong

Положительные голоса98%2 494 голосов игроков
Подписчики120,6 тыс.120 637 в Steam Workshop
Размер файла663,63 КБЗагрузка через Steam
Обновление автора12 мая 2026 г.Дата обновления материала
Sometimes Raids Go Wrong

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О материале

«Sometimes Raids Go Wrong» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Ever wished that a raid would just go horribly wrong?

This mod allows storytellers to add a random and sometimes hilarious twist to a raid. For example, perhaps the raiders walk in and meteorites strike the ground nearby. Or a pack of manhunting animals was tracking them the whole time.

Check out the change notes for what has been changed recently!

And here's what I'm planning for future updates:

  • New things to go wrong.

Sometimes Raids Go Wrong - Welcome to 1.6 Edition

Rapid ageing

In this event, the raiders are infected by military mechanites, which cause effects similar to rapid ageing. If you capture prisoners from the raid, the progress of the mechanites can be halted with good medicine. If untreated or poorly treated, the mechanites can cause permanent damage, effectively ageing the subject several years in a matter of hours.

Manhunters

The raiders are beset by random manhunting enemies.

Pod malfunction

The drops pods of the raiders malfunction and crash rather than landing. This can injure and potentially kill the occupants.

Meteorite shower

Meteorites fall from the sky and strike randomly near the raiders.

Drunk Drop

Any raiders who can drink alcohol arrive intoxicated. Some more than others.

Burning Men

Some of the raiders arrive on fire. They are closely pursued by mechanoids. Both sides will already be injured.

Run Wild

Some of the raiders break away from their friends and embrace their animal instincts. They take no part in the actual raid and can be tamed just like any wild humanoids.

You can decide which of the above events you would like to happen and change the weights for them in the mod settings menu. Your choices will be stored, meaning that even if you load a different save you'll only see raids go wrong the ways you want them to.

[Version 1.5.2]

Works with existing saves Doesn't work with RimWar Additional compatibility notes will be added when I become aware of issues.

Known issues: Odyssey - Burning men might not be chased by mechs.

License, source and direct downloads

Please refer to the license in the mod source before re-uploading this mod.

Source for all of my mods is available here: https://www.dropbox.com/scl/fi/78hvkhmkzs6ywmc342tip/Marvins-Source.zip?rlkey=pbtbna3z8gempzem0ko9doap1&st=bsdrymmb&dl=0

Translations

Russian - contributed by MrMustache. Thanks! French Chinese

Links

If you'd like to see the mod in action, I prepared an introductory video for you: https://www.twitch.tv/videos/474144774

If you like this mod, why not consider looking at some of my other mods?

Finally, a big thank you to everyone who has given feedback and supported my RImWorld mods. :)

No AI tools were used to produce this mod.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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