Mechanoid Master Blaster
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О материале
«Mechanoid Master Blaster» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Project Map
Available Turrets: Shockwave Coil | Nitro Laser | Salvo Blaster | Multi Burst | Devastator
Sick Gun and/or Trap will be added in the future (theme). You have a great idea? Let me know!
Content
This was made for everyone who likes Mechanoid Power Source and the little Quest theme which stands behind it. You collect an item after an epic fight with some horrifying alien robots (The Power Cell), which grants you access to a variety of cool features like passive energy after research. While you investigate it more, your scientists will discover its raw power in warfare. Master Blaster adds a selection of weapons to this rewarding system:
The Mechanoid Turret
Properties
- Supererior Targeting
- Laser Pew Pew
- Slow reload
- Plated
- 1x1
Requirements
- Technology "Mechanoid power systems" (last dependency: "Multy Analyzer")
- Metal: 150-300
- Plasteel: 150-300
- Uranium / Gold : 25-75
- Components: 4-8 / 1
- Mechanoid Power Cell (when installed)
- Power consumption: 500 W
Needs ~11 Researches from scratch Crash Landing
Compatibility
- [XND] Turret Extensions (Upgrades)
- Mechanoid Power Source (Auto Balance when loaded before)
- Combat Extended (Infinite Ammo: Xeno Hot Cell)
- Works with old savegames
Rips apart everything which comes close to your fortress.
Load order
- [XND] Turret Extensions
- More Crashed Ship Parts
- Mechanoid Power Source
- Mechanoid Master Blaster
Prevents loss of Power Cell now on destroy/deconstruction of the Turret (sometimes)
Upgrades
When you have Turret Extensions by XeoNovaDan installed, you can upgrade to any of your favored Textures now. Be aware though: Smarter Turrets need more energy, but can be controlled (Target selection)
Trinity Gun
Mechanoid Master Blaster comes now with an extra Highlight for early shenanigans: The Trinity Gun. Requires a Minigun to build, needs Heavy Turrets Research and makes your enemies bath in your bullets!
Credits
Harmony * by Pardeike Assemblies Deconstruct Return Fix * by dninemfive Sound Effects * wertstahl + cgeffex + ogsoundfx + Evaine & co Combat Extended GFX * Shinzy Brother in arms * Kikohi Upcoming Gun * by Luizi German Translation * by Endgegner Teaser Clip * by Westwood Studios
Changelog
**Update: Another One **Update: And Another One **Update: And Another One **Update: New Upgrades **Update: And Another One **Update: And Another One (Trinity)
Version 2.0.0.5
Links
[XND] Turret Extensions: https://steamcommunity.com/sharedfiles/filedetails/?id=1496122245
More Crashed Ship Parts: https://steamcommunity.com/sharedfiles/filedetails/?id=1638467041
Mechanoid Power Source: https://steamcommunity.com/sharedfiles/filedetails/?id=1723521547
Pulsefire Turret: https://steamcommunity.com/sharedfiles/filedetails/?id=1712142869 (CE ready) Deconstruct Return Fix only: https://steamcommunity.com/sharedfiles/filedetails/?id=1543064443
Join us on Discord: https://discord.gg/sT4zdXt
GFX
Ended up making hundreds of textures for the turrets, here are some examples...
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.