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Evolved Organs (DISCONTINUED)

Положительные голоса98%622 голосов игроков
Подписчики5,3 тыс.5 254 в Steam Workshop
Размер файла18,35 МБЗагрузка через Steam
Обновление автора29 июн. 2019 г.Дата обновления материала
Evolved Organs (DISCONTINUED)

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О материале

«Evolved Organs (DISCONTINUED)» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

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READ ME:

IMPORTANT NOTE: DISCONTINUED: REVAMP HERE https://steamcommunity.com/sharedfiles/filedetails/?id=1978492655

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Adds a whole slew of new implants and replacements for colonists, by adding new parts that have been evolved beyond what could naturally have been created.

GITHUB HERE FOR FEATURE REQUESTS AND OLD VERSIONS: Github bois

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READ THE FAQQQQQQQQQQQQQ

FAQ

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**

PLEASE RATE AND FAVORITE IF YOU LIKE IT

** Adds many new organs and other implants for humans, as well as many more limbs.

  • Adds two new researches to unleash the power of evolution.

  • Adds a new crafting station to work on it

  • Adds a new resource: evolved meat! Created by forcing the unnatural evolution of existing flesh, and able to be molded into extremely powerful organs. (Human flesh not included)

  • Extra limbs: You want a fuckin sword made of your bones on a third arm? You got it. You want a tail with a giant ass stinger? You got it. You want a tentacle arm for uh...entertainment purposes? You got it. SIX different options for each of your 4 arm slots! (normal arm, arm sword, arm mace, arm tentacle, arm claw, arm shield)

  • Many new organs: Want more lungs? Sure bro. Want more glands to turn you into a beast in combat? Sure bro. WANT TO GO FAST? HERE ARE SOME WINGS BRO (disclaimer: you cannot actually fly over walls with wings...yet)

  • Advanced versions of normal organs: Now noses can actually DO SOMETHING INSTEAD OF JUST EXISTING TO BE PUNCHED IN THE FACE!

  • If you're a cheekly little bugger and want to see the organ stats, head over to the pinned discussion beloww. (Apparently the pinned discussion is shy or something lul so just hit that open all discussions button so you can see it. Sorry bout that)

ALWAYS FEEL FREE TO POST IDEAS FOR NEW ORGANS/IMPLANTS

CURRENTLY WORKING ON

  • Utilizing Elite bionics

  • Actually making them bleed (whoops) (this is due to how vanilla rimworld doesn't have any added body parts that bleed, and is also an artifact of when this mod used to be a plain old bionics mod)

FUTURE IDEAS

  • More ARMS FOR THE ARM GOD

  • Learn how to C#

  • Leg replacements, sadly the limb isnt attached to the waist so I may have to do some reshuffling of the human body

  • Alternative way of getting evolved meat for those who are a bit squeamish about cutting up dead people (I'm telling you man its lots of fun once you get started!)

COMPATIBLITY

  • Good bork (full compatibility):

    • Birds and Bees : added Evolved Reproductive Organ (I have no idea what this would like irl, maybe something like a dong with built in vibrator or something? Sounds fuckin terrifying)

    • EPOE : Safe to load midgame into existing EPOE save, with no strange things going on.

    • ArchotechExpanded : Fully safe to load midgame

    • Genetic Rim : Fully safe to add midgame

    • Rahs Bionics and Surgery: Safe to add midgame, when added, all of my organs will need to be refrigerated, and all new organs have a period of 2-4 days in which they offer reduced stats due to the host still adapting. Also has a patch for Rahs+BirdsAndBees+EvolvedOrgans

    • Swimming Kit : So someone asked for the ability to move faster in the water, and I found a framework that allowed me to do so. This makes tentacles add a stacking swim speed buff. Later I may add more organs that work specifically with this framework. NOTE: I do not maintain this framework, thus any problems with it are not to be brought to me, but to the other author. This involves funky pathing involving deep water, and also split second freezing when order pawns to move through deep water. I provide it as is.

    • Rimatomics : Organ that acts like a hazmat suit added. I'm imagining it like a big skin hoodie that stops radiation somehow.

    • Questionable Ethics : Large overhaul when used with QE, full info in patch notes

    • Humanoid Race Mods: The following mods are fully compatible: Kilhn Race, Leeani Race, Avali Race, Yabils Race, Lizardmen Race, Racc Race, Ratkin Race, Kurin Race, Vulpine Race, Hisa Race, Skaven Race, Gor Race, Deathjack Race, Orassans Race, Oni Race, Asari Race, Fennex Race, Astoral Race and LOTR Races (Hobbits, Dwarves, Elves,Rimhammer40k)

  • Does not fully bork:

    • Humanoid Races 2.0: any race not on the above list may or may not have access to all the organs / cannot have their meat used in processing, its a case by case basis.

    • Combat Extended : All melee implements are updated to use CE stats, however, none have parry, counterparry, dodge, or crit chance. This will be addressed in the future

  • Full Borks (do not run these together):

    • NONE SO FAR YAY
  • Spooky Unknown Borks (no idea):

    • N/A so far
  • Just a general note however: If you have a mod that adds new body parts to the human body, then GENERALLY speaking, it is NOT a good idea to add my mod MIDSAVE. At the beginning of a save it is GENERALLY ok.

CLOSING NOTES

ONE FINAL NOTE: If you send me a friend request out of the blue (ie: without commenting why), then 101 times out of 100 I will ignore it. Tell me why ur adding me damn it!

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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