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Medieval Madness: Tools of the Trade

Положительные голоса98%869 голосов игроков
Подписчики39,3 тыс.39 325 в Steam Workshop
Размер файла7,67 МБЗагрузка через Steam
Обновление автора2 авг. 2025 г.Дата обновления материала
Medieval Madness: Tools of the Trade

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О материале

«Medieval Madness: Tools of the Trade» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee and ranged weapons to Rimworld. From peasant scythes and sickles to heavy zweihanders and morning stars, from slings and throwing nets to heavy siege crossbows and composite longbows. If you think that this game could use more medieval weapon variety this mod is definitely for you.

Most weapons require research and some exotic ones can only be dropped by enemies and rewarded for completing quests or raiding item stashes. Peasant tier tools and most ranged weapons can be crafted on a single new workbench this mod adds - all purpose crafting workbench. Most weapons can be made of any material that does make at least a little bit of sense.

Currently only melee pirates have access to new weapons, as tribes are a bit too primitive for them. Later medieval factions will be introduced.

This mod is pretty simple xml weapon mod, so it won't conflict with anything, aside from CE (provided its built-in automatic patcher doesn't fix that).

Can be added mid play and also removed. It will throw red error upon removal, but after that should work just fine. Users of mods with configs for weapons (Simple SideArms, Dual Wield, Run&Gun) will need to reset settings of those mods, otherwise it ll keep throwing errors about missing weapons on startup after removal of the mod.

Combat Extended - don't plan on a patch, sorry, i hope somebody else does it. Please report any new incompatibility, so i can add them to the list and deal with them eventually.

I like medieval weapons and i tried to add as much of them as i could, but i can't cover the all. If you have an idea of a cool weapon that fits medieval theme, that isn't there - please post in "Add a weapon!" thread and i ll add it to my weapon ideas list.

I can be incredibly hasty and can screw up even a simple xml mod, so please report any errors, missing\broken art, if something doesn't craft\spawn on enemies, etc in BUGS thread or just in comment section. I ll look into it as soon as i can.

Ludeon forums Google Disk

Art, xml coding, ideas, descriptions, sounds - by Madman666. Special thanks to Vindar - for amazing Medieval Times mod and massive inspiration source. Trunken - for help with testing, art and sound hints and generally being a good friend. Edmund Wulfgarth - advice for artwork. Dubwise - for helping me to not suck @$$ at spriting, adjusting audio and also teaching me c# stuff. Pardeike for his non-destructive Harmony package. Jecrell and other contributors, responsible for JecsTools modding library. Without the help of these amazing people this mod wouldn't be here.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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