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Zoological Orbital Traders

Положительные голоса99%436 голосов игроков
Подписчики17,8 тыс.17 756 в Steam Workshop
Размер файла990,17 КБЗагрузка через Steam
Обновление автора7 сент. 2025 г.Дата обновления материала
Zoological Orbital Traders

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О материале

«Zoological Orbital Traders» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

This mod adds a new orbital trader to the game, who will buy your animals, no matter how unusual they are. They will also sell some animals, kibble, animal products (including eggs) and animal furniture.

Development & Updating

╔ Unfortunately my interests/amount-of-energy-available have changed,
╠ I'll try to do compatiblity updates, but they won't be top-priority.
╠ This doesn't mean the mod is dead, just that it's looking for new management.
╚ If you're interested, please get in touch with me (Steam comments or Gitlab issues).

Sales pitch

Have you ever found yourself in a situation, where a wild deer or other animal, unexpectedly self-tamed? And you've kept to feeding and training them, in the hopes that one day a trader will pass by, to whom you can sell them, only to let the years pass and see that none want your now almost dear deer?

Or found yourself thinking, "Gee whiz! This here chicken came falling out of the sky a few weeks ago, but it's all alone, and nobody near me is selling chickens! What do I do?"

Well, worry no more! With this all new mod right here, those are problems of the past!

Q & A

Q: Does this mod require a new colony? A: No

Q: Can I remove this mod at any time? A: Yes, just make sure there's not a Zoological Trader in orbit at that very moment. (But do make a copy of your save-file just in case.)

Q: So how do I use it? A: Well, install it, and just wait for an orbital trader to come by. And then simply trade! That's it! Easy as pie!

Q: Load order? A: Doesn't matter! :D

Q: I've installed a mod which adds new animals, are those also tradable? A: If they fall in the vanilla categories (Common, Farm, Pet, Uncommon, Fighter, Exotic, or Insect), then yes, they should! (If not, please notify me and I'll look into it).

Other

After creating and uploading this mod, I was informed that there was already another mod (Orbital Animal Traders) which does something similar, though slightly different (different items, animals, and quantities). Also: There's now also a sibling mod! Zoological Trader Caravans! For all your land-based animal trade needs! (Optional, compatible) Non-Steam version available on GitLab here.

Bugs & Compatibility

Should be compatible with any mod that adds trade ships, factions, or animals. Automatically adjusts frequency if Let's Trade! (Continued) is installed. Uncommon/Rare: Game slow down / error spam while a Zoological Orbital Trader is in orbit. Seems to happen when a particular animal isn't able to exist in an inventory, without also being on the map. I don't currently have a fix unfortunately. Though luckilly it does appear to be rare. (Only 1 mod known (and patched) so far.) If you do run into it, a work around is using (https://steamcommunity.com/sharedfiles/filedetails/?id=2876541977), and make the ships depart again sooner (thanks DeadmanWalking for this). And please submit a bug report in the Discussion -> Bug reports.

If you find that a particular animal from a particular mod is not tradable, and you think it should, please comment that, and I'll look into it. If you find any other bugs, please do tell me. For ideas and/or suggestions, please also feel free to hit me up.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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