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Medical System Expansion - Revived

Положительные голоса99%239 голосов игроков
Подписчики3,9 тыс.3 857 в Steam Workshop
Размер файла20,08 МБЗагрузка через Steam
Обновление автора23 июл. 2021 г.Дата обновления материала
Medical System Expansion - Revived

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  1. Перейдите в Steam

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О материале

«Medical System Expansion - Revived» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Credit for the creation of this mod goes to Oreno, I just didn't want to see it die.

I have updated MSE to 1.1 so far it seems to works fine, I have plans to also bring the MSE modules to 1.1 as well in the future.

IMPORTANT :

This mod is currently experiencing and overhaul, this page will remain as a Legacy version indefinitely. The continuation of this mod will be hosted on another steam page MSE - Core

LOAD AFTER OTHER MEDICAL MODS

Plans :

-Look into the old patches and see if they work with their mods when they update -overhaul some features

Known issue with MSE :

  • Failing a Module installation results in the loss of the module slot, this is not very easy to achieve in a normal game. -Assigning a faction to spawn with many Hediffs will cause errors on world generation -Adding MSE in an existing run will not give you module slots until you reinstall the Body Part

Compatibility :

Incompatible mods : [1.1] MegaCorp - A fix will not be released in this version of the mod. For now if you start the run with MegaCorps and without MSE save and then add MSE in they will work fine with each other. Only existing Bionics Or ArchoTech parts will not have the Module slots and this can be fixed by removing and adding the part back in.

Mods that might be incompatible : Probably Incompatible with some if not most Surgery mods unless loaded below them Feel free to share your experience on this one Does not take into account the Royalty content but probably works with it to an extent, I am unsure how modules will interact with Royalty hediffs

Alien Races Short answer: they are not incompatible. Alien races have Partial compatibility, all the parts they share with Humans works fine on them, how ever Alien Unique parts require a bit of patching to use the MSE system, this does however mean that we can give you Tails that shoot bullets on a race by race basis and such. Basically ElderThings are the main Race that comes to mind that would not be able to utilize MSE systems without a patch. MSE-RaceSupport is planned later.

Update :

Fixed Surgery, Added Brain Cell Harvesting. Thanks to users Jon, and Unisol respectively .

Fixed Prosthetics not being Tied to research or Bench

If you do encounter issues with this mod please check the "known issues" and the "to do" above before reporting them.

Links :

Original Mod Page

Current GitHub (Legacy Branch)

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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