Cupro's Alloys (Continued)
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О материале
«Cupro's Alloys (Continued)» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Update of The White Crayons mod https://steamcommunity.com/sharedfiles/filedetails/?id=1543189281
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Sorted the floors into four groups since that was requested in the original mod.
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Basic
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Advanced
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Utility
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Decorative
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Added the possibility of buildning conduits and components of copper and aluminium and not just steel.
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Added support for Metals+
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Added support for Fueled Smelter + Crematorium(continued)
Adds new mid-game/end-game alloyed metals for creating buildings, weapons, and art.
The B19 version can be found here.
Thanks to cuproPanda
Please note that the original source and mod was created by cuproPanda. His work on this mod finished with B18, so I've forked his code to update this mod at community request.
Workshop ID:
1543189281
Items Added:
Base Metals: Copper Lead Tin Aluminum Nickel Zinc Bismuth Chromium
Recipes make 10 ingots. Utility Alloys: Plumchalcum: 8 lead, 2 copper Duralumin: 9 aluminum, 1 copper Zamak: 8 aluminum, 2 zinc Bismuth Bronze: 6 copper, 2 zinc, 2 bismuth Bronze: 9 copper, 1 tin/zinc Cupronickel: 8 copper, 2 nickel Stainless Steel: 8 steel, 1 nickel, 1 chromium Hepatzion: 6 copper, 10 silver, 10 gold
Decorative Alloys: Brass: 9 copper, 1 aluminum/zinc Chrome-Plated Steel: 18 steel, 1 nickel, 1 chromium (makes 20) Aurichalcum: 8 copper, 10 gold Sterling Silver: 35 silver, 3 copper Rose Gold: 35 gold, 3 copper Electrum: 25 gold, 25 silver
Advanced Alloys: Black Steel: 6 stainless steel, 4 hepatzion Plastin: 4 tin, 4 plasteel, 2 bismuth bronze
Save Compatability
This mod will work with existing saves, but all of the resources will have to be purchased from traders or mined using my Quarry mod. Always back up your saves before adding new mods as there is always the possibility for issues.
Mod Compatability - Not tested for 1.0 but no logic has changed
Architect Sense: All floors are grouped together Combat Extended: Metals are regrouped to be usable for weapon crafting Industrialisation: Copper and Aluminium are usable in recipes Survivalist's Additions: Forge/Crucible can be used to make alloys No known issues yet, please report any issues
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See if the the error persists if you just have this mod and its requirements active.
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If not, try adding your other mods until it happens again.
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Always post your log using the Log Uploader
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For best support, please use the Discord-channel for error-reporting.
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Do not report errors by making a discussion-thread, I get no notification of that.
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If you have the solution for a problem, please post it to the GitHub repository.
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Use RimSort to sort your mods
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.