Craftable Royalty Weapons
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О материале
«Craftable Royalty Weapons» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Introduction
** Requires Royalty DLC **
Allows crafting of the Monosword, the Plasmasword and the Zeushammer (both linkable and non-linkable versions) through a single techprint-locked research.
Now also allows the crafting of the psyfocus equipment such as the Psyfocus staff, shirt, vest, helmet and robes through another techprint-locked research.
No combat stats such as weapon damage or armour resistances have been changed by this mod. Only the crafting costs have been arbitrarily set by this mod.
Research
** Ultratech Weapons **
- Requires the techprint "Ultratech Weapons" to begin research
- Requires Hi-tech Research Bench & Multi-analyzer to research.
- Costs 6000
** Psyfocus Equipment **
- Requires the techprint "Psyfocus Equipment" to begin research
- Requires Hi-tech Research Bench & Multi-analyzer to research.
- Costs 6000
Crafting & Ingredients
Ultratech Weapons
- Craftable at the Fabrication workbench (vanilla)
- Minimum crafting skill of 7 (Same as Charge Rifle)
- All weapons require 40,000 work to make (Vanilla Charge Rifles are at 45,000 for comparison)
- This mod adds custom Unfinished Royalty DLC weapon textures for easier spotting in crowded stockpiles.
| Item | Non-Linkable | Linkable |
|---|---|---|
| Monosword | 35 Plasteel | |
| 4 Advanced Components | ||
| 10 Uranium | 35 Plasteel | |
| 4 Advanced Components | ||
| 10 Uranium | ||
| 5 Luciferum | ||
| Zeushammer | 75 Plasteel | |
| 4 Advanced Components | ||
| 5 Uranium | 75 Plasteel | |
| 4 Advanced Components | ||
| 5 Uranium | ||
| 5 Luciferum | ||
| Plasmasword | 30 Plasteel | |
| 4 Advanced Components | ||
| 20 Uranium | 30 Plasteel | |
| 4 Advanced Components | ||
| 20 Uranium | ||
| 5 Luciferum |
Psyfocus Equipment
- Craftable at the Fabrication workbench (vanilla)
- Minimum crafting skill of 7
- All psyfocus apparel gear require 25,000 work to make (Vanilla Marine Armours are at 45,000 for comparison)
- Psyfocus staff requires 30,000 work to make
| Item | Ingredients |
|---|---|
| Psyfocus staff | 50 (Any Metal) |
| 4 Advanced Components | |
| 10 Uranium | |
| Psyfocus Helmet | 40 Synthread |
| 2 Advanced Components | |
| 5 Uranium | |
| Psyfocus Shirt | 50 Synthread |
| 2 Advanced Components | |
| 5 Uranium | |
| Psyfocus Vest | 30 Synthread |
| 2 Advanced Components | |
| 5 Uranium | |
| Psyfocus Robes | 80 Synthread |
| 2 Advanced Components | |
| 5 Uranium |
Gameplay Notes & Tips
-
Support Monosword/Zeushammer Colonists with smokepops for maximum slaughter potential.
-
A high quality Link Monosword does enough damage to sever limbs in one swing. It may be worth holding off for an inspiration.
-
A normal-quality Link Monosword still does more damage than a ** Legendary-quality ** non-linkable monosword. This is Vanilla stats.
-
The techprint has the same rarity as the Cataphract armor Techprint, but unlike that one, these weapons only requires one techprint.
-
Vanilla mechanics concerning the usage of linkable weapons only usable to their bonded owners still apply.
Mod Compatibility
- ~~ Not tested on Combat Extended ~~ Wishful thinking- incompatible and breaks varying amounts of stuff
- Any mod that makes changes to the non-combat stats of the Royalty DLC weapons may be incompatible.
Mod Roadmap & Checklist
-
Make Royalty Weapons craftable? ** Check. **
-
Custom textures for each weapon's unfinished state for easier identification? ** Check. **
-
Psy Equipment (Psyfocus Staff, Psyfocus robe, Psyfocus shirt, psyfocus vest, psyfocus helmet)? ** Check. **
-
Mod Settings to adjust crafting ingredients and techprint? ** Back In-Progress. **
** I'm modding for the fun and giggles, so please do not hesitate to leave a comment should you run into any problems with my mod or want to see a feature added to the roadmap. **
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.