Spawners and Drones
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О материале
«Spawners and Drones» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Adds purchasable spawners to the game that automatically produce security drones for your colony
Recommended for:
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people who are too attached to their pawns to let anything part of the colony die
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people who think killboxes are lame and open combat is cool
Assemblers appear on various trader types for expensive premium prices
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Exotic traders
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Combat suppliers
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Pirates
Drone assemblers can also appear as exotic quest rewards
Current variations:
**Mechanoids**
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Lancer
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Scyther
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Centipede
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Pikeman
Homers Small fast drones with explosive charges attached, chases enemies
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Chaperone
Scouts Medium sized drones carrying light to medium weapons, lightly armored
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Scrappie - mid to close range scattergun
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Pepper - long to mid range autocannon
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Logger - medium range machine gun
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Tokamac - mid to long range rifle
Specialists Medium sized drones carrying weapons designed against certain enemies, medium armored
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Cinder - sets living enemies on fire, without immediately causing a forest fire
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Cutram - low damage, high accuracy, firerate, penetration and hit chance
Properties of spawners AKA, boring technical stuff to explain how rimworld spawners work
Rimworld spawners (from mechanoid clusters) come with a point system that determines the interval it spawns pawns. Each pawn type has a different amount of points. The more pawns belonging to a spawner, the slower it will spawn. When the amount of points belonging to a spawner is slightly over or reaches max it will stop spawning pawns until some die.
ie a Lancer has 150 points and a default spawner has 500 points max, the spawner will produce at maximum 4 Lancers at any given time
- The maximum points can be configured in the settings
Individual spawners have their own individual point system so you can still raise a robot army given enough spawners
- Tynan may have changed how the mech assemblers work now but these ones follow these old rules
Often asked questions
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Q - Are the drones CE compatible? A - Unfortunately, not at the moment
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Q - Is there a way to control the drones? A - They listen to door restrictions, aside from that, they can't be controlled right now. I hope to add some sort of ability to better control them, someday
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Q - Can this mod be added midgame? A - Yes
Open to suggestions (balancing, ideas, etc)
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.