Rebound (Continued)
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О материале
«Rebound (Continued)» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Update of AKreedz mod https://steamcommunity.com/sharedfiles/filedetails/?id=1692393812
A brief explanation of the mod as I understand it:
- New trait: Sword Master, low natural chance but automatically added when pawn has 20 in Melee
- Bullets can be rebounded as long as pawn has a Melee-weapon, but player-pawns must be drafted.
- Rebound-chance 0.5 * [Manipulation value, max 100%] * (Melee-skill / 10)
- Example - Manipulation-value: 105%, Melee-skill: 18 0.5 * 1 * 1.8 = 0.9 = 90% chance
- Only projectiles that would have hit the pawn can be rebounded
- Weapon has a chance to take durability-damage when rebounding 0.4 / (Melee-skill/5)
- At 1 durability the weapon is thrown to the ground to avoid getting destroyed
- Projectiles that are too fast cannot be rebounded, speed-limit can be changed in settings.
- Added support for [SYR] Trait Value
- Traditional Chinese translation added, thanks shiuanyue!
- Added a setting to just block the projectiles
- Added setting for disabling automatically getting the rebound trait at melee skill 20
- Added settings for the weapon-damage and base rebound-chance
- Added CE-support
- Any trait can be a rebound-trait by adding a mod-extension to it
- Added setting to change the level where the trait is learned. Supports mods that increases the max-level of skills.
- Added setting to disable the rebound chance when engaged in melee combat.
For those who came in due to the steam name being in english, but no english description, here is a google translate for you. (By Umbreonic Wizard )
New Features: Sword Master Low probability random occurrence This feature is also obtained when the colony's fighting level reaches level 20.
Bullet counter condition: In the recruitment of colonists, armed with melee weapons (non-colonials do not need to be recruited)
Projection counter probability calculation: Bomb anti- chance = 50% x colonizer operation ability (up to 100%) x (colonial combat level ÷ 10)
Weapon damage probability calculation: Damaged chance = 40% ÷ (colonial combat level ÷ 5); Every time the damaged weapon is lowered 1 Durable Weapons are automatically thrown to the ground when they reach 1
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See if the the error persists if you just have this mod and its requirements active.
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If not, try adding your other mods until it happens again.
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Always post your log using the Log Uploader
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For best support, please use the Discord-channel for error-reporting.
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Do not report errors by making a discussion-thread, I get no notification of that.
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If you have the solution for a problem, please post it to the GitHub repository.
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Use RimSort to sort your mods
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.