Inspiration Tweaks
Добавить в игру через Steam
Нажмите «Подписаться»
На странице Steam войдите в аккаунт, если потребуется.
Подписаться
О материале
«Inspiration Tweaks» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Overview
Alters the current inspiration system & adds 19 new inspiration types. The chance of inspirations occurring now also depends on what traits & skill levels a pawns has. A pawn with 20 artistic & 8 shooting is now more likely to gain Inspired Creativity than Shoot Frenzy.
Additionally the traits a pawn has alters the weights for which inspiration a pawn will gain. For example being Industrious increases the chance of getting a Work Frenzy whilst being a Sharp Shooter increases the chance of getting a Shoot Frenzy.
Includes a settings menu which allows you to disable each inspiration.
Can be added safely to saves but cannot be removed safely unless there are no pawns currently inspired . A debug tool is included which removes inspiration from pawns to help in removing the mod.
Requires Harmony.
Features
Pre-Existing Inspiration Changes All inspirations excluding Work Frenzy & Go Frenzy require 8 levels in a skill before they appear. Specific inspirations now occur more for pawns who have relevant traits & high skills. Additionally pawns cannot become inspired with specific inspirations if they are not assigned to a job that would make use of it (Can be disabled). Pawns can also now become inspired whilst in a caravan. Additionally pawns gain a minor buff to their chances of becoming inspired as their total skill levels increase. Specific changes are as follows:
-
Work Frenzy
- Probability: Higher average skill levels & traits like Industrious increase chance whilst traits like Slothful lower chance.
-
Go Frenzy
- Probability: Higher average skill levels increase probability of occurrence.
- Other: Can spawn in caravans
-
Shoot Frenzy
- Required Skills: Shooting 8
- Probability: Playing on peaceful reduces probability of occurrence.
-
Inspired Trade
- Required Skills: Social 8
- Other: Can spawn in caravans
-
Inspired Recruitment
- Required Skills: Social 8
- Required Work: Warden
- Probability: No prisoners reduces probability of occurrence (can be disabled) & more prisoners increase probability of occurrence.
-
Inspired Taming
- Required Skills: Animals 8
- Required Work: Handling
- Probability: Only spawns if there are wild animals on the map. Slightly reduced chance to appear in winter
-
Inspired Surgery
- Required Skills: Medicine 8
- Required Work: Doctor
-
Inspired Creativity
- Required Skills: Construction 8, Artistic 8 or Crafting 8
- Required Work: Art, Tailoring, Smithing or Construction
Additions
Combat Inspirations
-
Brawling Frenzy
-
Bonuses: Melee Hit Chance +5, Melee Dodge Chance +10
-
Required Skills: Melee 8
-
Probability: Reduced probability of occurrence by playing on peaceful.
-
Inspired Fighting
-
Bonuses: Melee Hit Chance +3, Melee Dodge Chance +5, Shooting Accuracy +4, Aiming Delay x60%
-
Required Skills: Melee 8 & Shooting 8
-
Probability: Reduced probability of occurrence by playing on peaceful.
Work Inspirations
-
Inspired Mining
-
Bonuses: Mining Speed x200%, Drilling Speed x220%, Increased mining/drilling yields (can be varied in settings)
-
Required Skills: Mining 8
-
Required Work: Mining
-
Inspired Cooking
-
Bonuses: Butchery Speed x220%, Cooking Speed x210%, Food Poison Chance x1%, Meals made give mood bonuses
-
Required Skills: Cooking 8
-
Required Work: Cooking
-
Other: Pawns who eat meals containing human meat cooked by the inspired pawn have a chance to develop a taste for cannibilism.
-
Inspired Research
-
Bonuses: Research Speed x200%, Pawn passively generates research points even when not working (can be varied in settings)
-
Required Skills: Intellectual 8
-
Required Work: Research
-
Probability: Won't spawn unless there is a current research project
-
Inspired Plantwork
-
Bonuses: Plant Work Speed x200%, Increased harvest yields (can be varied in settings)
-
Required Skills: Plants 8
-
Required Work: Growing or Plant Cutting
-
Probability: Slightly reduced probability to spawn in winter.
-
Inspired Hunting
-
Bonuses: Hunting Stealth +15, Shooting Accuracy +6
-
Required Skills: Animals 8 & Shooting 8
-
Required Work: Hunting
-
Probability: Slight reduced probability to spawn in winter. Only spawns if there are wild animals on the map
-
Inspired Ranching
-
Bonuses: Animal Gather Speed x240%, Train Animal Chance x200%, Increased gathering yields (can be varied in settings)
-
Required Skills: Animals 8
-
Required Work: Handling
-
Probability: Only spawns if the colony owns tamed animals
Misc Inspirations
-
Inspired Kindness
-
Bonuses: Pawn is able to speak kind words (even if they do not have kind trait) & has a high chance of throwing parties
-
Required Skills: Social 8
-
Inspired Learning
-
Bonuses: Global Learning Factor x300%
-
Required Skills: Intellectual 8
-
Probability: Reduced probability to spawn when the pawn has 20 in any skill.
-
Inspired Travelling
-
Bonuses: Increases travel speed of the caravan, increases caravan carry capacity by 50%
-
Probability: Higher average skill levels increase probability. Only spawns on pawns in caravans
-
Inspired Foraging
-
Bonuses: Foraged Food x150%
-
Required Skills: Plants 8
-
Probability: Only spawns on pawns in caravans
Trait Specific Inspirations
-
Bloodlust Focus
-
Bonuses: Melee dodge chance +14, Shooting accuracy +8, Armour penetration x200%, Aiming Delay x40%, Melee Hit Chance x150%
-
Required Skills: Shooting 8 & Melee 8
-
Required Trait: Bloodlust
-
Probability: Reduced probability of occurrence by playing on peaceful.
-
Arsonism Focus
-
Bonuses: Smelting Speed x200%, Cooking Speed x200%, Increased accuracy & lower aiming time with Incendiary Launchers & similar
-
Required Trait: Pyromaniac
-
Other: Prevents the pawn from gaining fire-starting mental breaks
-
Inspired Artistry
-
Bonuses: Next piece of art is three levels of quality higher
-
Required Skills: Artistic 8
-
Required Trait: Tortured Artist
-
Required Work: Art
-
Other: Pawns can gain this inspiration after having a mental break
Royalty DLC Inspirations
-
Psychic Soothe Focus
-
Bonuses: Nearby pawns gain a mood bonus. Psychic Entropy Max, Recover Rate & Meditation Focus Gain x120%.
-
Probability: Requires psylink to spawn. Chances increases with psychic sensitivity & psylink level
-
Psychic Strength Focus
-
Bonuses: Psychic Entropy Max x150%, Psychic Entropy Recovery & Meditation Focus Gain x200%. Passively regenerate Psychic Focus at a slow rate
-
Probability: Requires psylink to spawn. Chances increases with psychic sensitivity & psylink levels
-
Inspired Leadership
-
Bonuses: Allies' Work Speed x150%
-
Required Skills: Social 8
-
Probability: Only spawns on pawns with titles
Ideology DLC
- Ritual Inspiration Gain
- A new additional ritual reward has been added, upon a positive outcome a random number of participants will become inspired (up to half of the total participants).
Biotech DLC Inspirations
- Inspired Growth (Children Only)
- Bonuses: +20% child learning rate and +25% child growth gain. Also grants additional trait options (1) and passions (2) at their next growth moment.
Check out my other mod Inspiration Installation - (Allows installing inspirations through surgery)
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.