Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

[Kit] Just A Flesh Wound

Положительные голоса97%581 голосов игроков
Подписчики27,2 тыс.27 184 в Steam Workshop
Размер файла1,11 МБЗагрузка через Steam
Обновление автора13 авг. 2025 г.Дата обновления материала
[Kit] Just A Flesh Wound

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«[Kit] Just A Flesh Wound» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

What does this mod do?

  • Body parts are harder to destroy with weak hits. Big hits still destroy parts.

  • Implants and limb replacements make pawns harder to kill.

  • Implants and limb replacements make the body part harder to destroy.

  • Humanoids and animals do not die from being downed anymore.

  • The fatal damage mechanic in vanilla has been tweaked significantly, pawns are harder to kill with chip damage.

  • Internal organ wounds hurt, bleed and scar more and get infected more often.

  • Wounds to eyes and brains scar normally but there is a high chance to scar.

  • Wounds hurt less when fresh, reach a peak after some time, and come back down after that.

  • Wounds that have been tended immediately jump to the end of the pain cycle.

  • Wounds bleed less when fresh, reach a peak after some time and clot after that, reducing bleeding on wounds that are untreated for a long time.

  • Scars hurt less as time passes.

  • Scars do not count towards body part destruction, they do count towards functionality.

In summary, pawns are less likely to lose body parts and don't immediately go down from moderate injuries, untended injuries are bad. wounds to vital organs are very bad, combat medics are good, go juice is amazing. You can send a hurt pawn back out to fight after their wounds are treated.

I want to disable/change something. Can I?

Everything to do with injuries is configurable, if you wanted, you could make this mod do (almost) nothing at all. Don't do that, it would make me sad.

Is it compatible with X?

(Mostly) Yes. The way I've implemented this mod should make it compatible with most things. Post a comment if you find an exception to this.

Known Incompatibilities: Tweaks Galore, Disable Lethal Damage Threshold option (from: Allachor)

This mod can substitute for the following mods: Custom Death Randomness Raiders Never Die Pawns Just Don't Die Live With The Pain No More Lethal Damage Threshold

And is also an excellent companion mod for: Death Rattle Smart Medicine Elite Bionics Framework

I want less scarring.

You can achieve this by reducing the following settings: Scarring, minimum conversion. Scarring, maximum conversion.

These two settings govern how large scars can be. Scars that fall under Scarring, threshold are deleted.

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

Настройки cookies

Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

Технологии, провайдеры и сроки хранения