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[HRK] Gun Nut - Community Pack

Положительные голоса96%678 голосов игроков
Подписчики26 тыс.25 976 в Steam Workshop
Размер файла6,08 МБЗагрузка через Steam
Обновление автора12 апр. 2024 г.Дата обновления материала
[HRK] Gun Nut - Community Pack

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«[HRK] Gun Nut - Community Pack» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

WELCOME TO GUN NUT - COMMUNITY PACK!

This pack is created by the community, I can't thank enough all the people that have commissioned a weapon. Thank you.

Gun Nut is a mod series that focuses on giving the player the ultimate upgrades for real life and fictional weapons while trying to keep a vanilla feel in balance and artwork. This mod can be played in vanilla or with combat extended.

CURRENTLY WORKING ON A BIG UPDATE FOR THIS MOD! THIS IS WHY THE INFO CARDS ARE NOT PRESENT ANYMORE! THE MOD IS SAFE TO USE, THE UPDATE WILL BRING NEW TEXTURES, SOUNDS, GUNS, BALANCE CHANGES AND MORE TO THE MOD! THANK YOU!

The SR-25 behaves like a semi-automatic sniper rifle, not quite as powerful as the vanilla sniper in single shots.

The Galil ACE is a small Battle Rifle(VWE) / FAL(CE), which means is lighter and has less range.

The AT-4 is only available for CE users and is a single shot launcher like the LAW from CE but better (Unlocked by Advanced Launchers research). Comes with a custom projectile.

The mg3 placeholder (Unlocked by Precision Rifling research)

The M16A4 placeholder

The GreyHawk placeholder

The M2 placeholder (you need power armor or bionics to use this weapon in CE because of weight)

The M202 placeholder

The AA12 placeholder

The Pulse Rifle placeholder

M240B / M4 carbine / Aliens Smart Gun

Q: Can the mod be added to existing saves? A: Yes.

Q: Can the mod be removed from existing saves? A: Is never a good practice to remove mods from ongoing saves. That said, this mod is quite simple and you should be able to fully remove it if you do it properly.

Q: Where do I craft these new weapons? A: At the machining table or at the fabrication bench if they are tagged as spacer, charged or something of the sort.

Q: Why does the recipe for some of the weapons requires chemfuel/wood? A: This may only be a CE thing but It is because most of this weapons have plastic, polymer or wooden parts and I like to reflect that in the crafting cost of the weapon.

Q: Are the weapons properly balanced? (Vanilla) A: I try to balance my weapons as good as I can, this balance is mostly done comparing it to vanilla or vanilla expanded weapons, however, if you think a weapon should be tweaked let me know in the comments and I'll try to adjust it.

Q: Are the weapons properly balanced? (CE) A: Same stuff as in the previous question but this time around weapons should feel much more balance in general thanks to the ballistic system from CE and the rules it follows to balance weapons.

Art and xml done by me, Harkon.

I do not claim any ownership of the sound files included in this mod.

Rimworld is owned by Tynan Sylvester. CC BY-NC-ND 4.0

**You may create patches or translation for this mod, as long as you do not re-upload artwork or code.

Do NOT upload this mod on other websites.**

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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