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More Faction Interaction (Continued)

Положительные голоса98%3 294 голосов игроков
Подписчики214,3 тыс.214 287 в Steam Workshop
Размер файла2,28 МБЗагрузка через Steam
Обновление автора4 сент. 2026 г.Дата обновления материала
More Faction Interaction (Continued)

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О материале

«More Faction Interaction (Continued)» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Update of Mehnis mod https://steamcommunity.com/sharedfiles/filedetails/?id=1454024362

  • Updated by Taranchuk

  • Commissioned by Spark7979

  • Updated as is, have not been tested with other mods than those listed below. Please report if any mod is not compatible.

  • Added german translation, thanks Erdnussbrot!

  • Added Czech translation, thanks FubarXS!

  • Increased the time modifier for faction interaction max-value to 10

  • Added option to disable Annual Expo since it seems to cause issues for some users

  • Added option to exclude trade caravans from the faction interaction changes

  • Reported to work with Dynamic Diplomacy and the 'Vanilla Expanded' factions series. Thank you Black Goat.

  • Seems to work best loaded at the bottom of the mod-list

Regarding getting too many caravans: (via Black Goat) ” MFI increases probability of trade caravans arriving based on faction goodwill. This is working as intended but I suspect this feature can be compounded to an unwanted degree for players using a lot of faction mods and/or by using Dynamic Diplomacy with certain settings.

My recommendations for people who play with MFI + DD or faction mods would be to increase the "Time modifier for faction interaction" slider in the MFI mod settings menu from 1 to 3 and to disable the "Allow Alliance" and "Allow permanent enemy factions to change relationships" options for DD. ”

Adds more interaction with and between factions, bringing the world to life.

Meaningful faction relations

  • Build up trust and factions will reward you
  • Cement relations by inter-faction marriages
  • Help factions recover from various setbacks
  • Factions may call upon you for labour
  • Favours for favours
  • Increased rate of world events

Trade improvements

  • Specialised traders desperate for certain goods
  • More frequent traders, if you treat them right
  • Traders get richer as you build up trust
  • Traders bring higher quality as relations increase

A living world

  • Pirates spread out and grow outposts
  • Pirates can demand tribute if they're close by - destroy their outposts!
  • Show off your skills at the yearly exposition. Maybe you'll do well and be invited to host next year?
  • Roadworks. To strengthen ties and increase trade, your allies can build roads as a nice silver sink.
  • Squatters! Someone found a use for an old deserted settlement.

Warring factions

  • Unrest is brewing between two factions! Will you pick a side, stay neutral or profiteer?

TL;DR: More events

  • Diplomatic marriages
  • Reverse trade requests
  • Bumper crops
  • Hunter's Lodge
  • Pirate extortion
  • Mystical Shaman
  • Annual Expo
  • Squatters
  • Roadworks
  • Faction WAR

Credits

  • SerpyDerpy, preview image and art.
  • Brrainz, Harmony.
  • XeoNovaDan, rubberducking and testing.
  • erdelf, erdelf.
  • ShotgunFrenzy, art.
  • Halno, art.
  • Ian, text revisions.
  • My testers. You know who you are. Thanks to Eviltrick in particular.

Shoutout to Albion of Sparkling Worlds, for the inspiration and support.

Languages

  • Japanese, courtesy of Proxyer
  • Russian, courtesy of Djeban74/Reasonable Max
  • Chinese (Simplified), courtesy of =O.W.L.S=o_Onion and publicuser
  • Polish, courtesy of pawelik001
  • Spanish, courtesy of CANALETA
  • Spanish (Latin), courtesy of CANALETA
  • French, courtesy of jerlotrie
  • Italian, courtesy of EvaineQ

Want to help translate this mod in your language? Check out the "Pirate" folder inside the Languages folder on GitHub for all up to date strings.

Links

Compatibility

  • Yes you can add it to an existing save. Use a new one for best results, but it'll work on your current run. No, you can't remove it from an existing save.

  • Yes it's compatible with Hospitality.

  • Yes it's compatible with Roads of the Rim. MFI treats roadworks as a silver sink, with Roads of the Rim you're more involved.

  • For compatibility with Zetrith's multiplayer mod, you need https://steamcommunity.com/sharedfiles/filedetails/?id=1629973374

  • See if the the error persists if you just have this mod and its requirements active.

  • If not, try adding your other mods until it happens again.

  • Always post your log using the Log Uploader

  • For best support, please use the Discord-channel for error-reporting.

  • Do not report errors by making a discussion-thread, I get no notification of that.

  • If you have the solution for a problem, please post it to the GitHub repository.

  • Use RimSort to sort your mods

| faction diplomacy

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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