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Ruger Mini

Положительные голоса98%365 голосов игроков
Подписчики10,3 тыс.10 261 в Steam Workshop
Размер файла5,32 МБЗагрузка через Steam
Обновление автора12 апр. 2024 г.Дата обновления материала
Ruger Mini

Добавить в игру через Steam

  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«Ruger Mini» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

AT THIS POINT I CONSIDER THIS MOD FINISHED. The next updates will be compatibility, balance and fixes.

Thank you all for your words and your support.

WELCOME TO RUGER MINI!

This mod adds 2 variants of the Ruger Mini semi-automatic rifle.

This mod was commissioned by Trevor(Trevor#5100) on the Rimworld discord.

  • This mod is compatible with Combat Extended. The Mini-14 is chambered in 5.56 NATO, Mini-30 is chambered in 7.62 Soviet.

  • This mod includes support for Vanilla Weapons Expanded. The research of this mod is added after VWE research.

If you are using Fluffy's Mod Manager to make a local copy of CE this will break the patch on some mods included this one. To fix this, be sure that the package ID for your combat extended copy is CETeam.CombatExtended

Q: Can the mod be added to existing saves? A: Yes.

Q: Can the mod be removed from existing saves? A: Is never a good practice to remove mods from ongoing saves. That said, this mod is quite simple and you should be able to fully remove it if you do it properly.

Q: Where do I craft these new weapons? A: At the machining table or at the fabrication bench if they are tagged as spacer, charged or something of the sort.

Q: Why does the recipe for some of the weapons requires chemfuel/wood? A: This may only be a CE thing but It is because most of this weapons have plastic, polymer or wooden parts and I like to reflect that in the crafting cost of the weapon.

Q: Are the weapons properly balanced? (Vanilla) A: I try to balance my weapons as good as I can, however, if you see any number that sticks out too much please let me know in the comments or join my discord and I'll try to adjust it. Have in mind that weapons marked with the "commissioned" red tag are usually balanced by the commissioner and not by me which makes changing the values a little bit more tricky.

Q: Are the weapons properly balanced? (CE) A: Same stuff as in the previous question but this time around weapons should feel much more balance in general thanks to the ballistic system from CE and the rules it follows to balance weapons.

Q: Where can I contact you for commissions, suggestions, etc? A: If you want to commission some rimworld art or a mod I'm taking commissions, join my discord for more info on how this works and send me a DM if you are interested to Harkon#9372. Do not add me on steam I won't accept friend requests from people I don't know.

Art and xml done by me, Harkon.

Rimworld is owned by Tynan Sylvester. CC BY-NC-ND 4.0

**You may create patches or translation for this mod, as long as you do not re-upload artwork or code.

Do NOT upload this mod on other websites.**

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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