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RPG Style Inventory Revamped

Положительные голоса99%4 873 голосов игроков
Подписчики571,4 тыс.571 413 в Steam Workshop
Размер файла2,68 МБЗагрузка через Steam
Обновление автора17 июл. 2026 г.Дата обновления материала
RPG Style Inventory Revamped

Изображение 1 из 8. Материалы автора из Steam Workshop.

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О материале

«RPG Style Inventory Revamped» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. На странице приведены данные Steam и описание автора. Для установки откройте оригинал в Steam Workshop и подпишитесь. Совместимость редакцией не проверена.

Описание автора

[V4.1] RPG style representation of the pawn's Gear Tab. That's a revamped version by avilmask. Orginal mod: RPG Style Inventory by Sandy.

So, what the point of this yetanotherfork of an original mod? When I liked that mod've reverted to original layout, I was greatly unsatisfied with how it treated empty space. And I didn't really hate the "new" layout, I just thought it was unfinished and could be better. So I've collected the most of issues that mod had and addressed them in that fork.

Features

  • none of the slots are hardcoded. They're still pre-defined, but through xml-defs;
  • mod figures out empty columns and rows of slots and removes them;
  • anchor mechanic helps the mod to deal with "mosaic" empty spaces between slots, making it look more consolidated;
  • gear that didn't fit in the slots now displayed as a separate list of items;
  • an option to RETURN "NEW" LAYOUT (called "simplified" in that mod, the "simple" switch). Hey, not everyone hated it. In fact, a lot of people that used alien races liked it. That's why I've made it possible to save the flag state on race-by-race basis, so you can look at normal pawns using classic layout, and at exotic ones using simplified layout;
  • you can now see, which slots are available to you, mod will show empty slots for them. Mod doesn't show slots for items that don't exist in your game, but you can enable it in options if you wish so. Mod also doesn't display undefined slots;
  • border is thinner (so it fits default background) and color codes can be changed or disabled;
  • a separate healthbar that is displayed over an item. You still can return the old "background" healthbar in options;
  • it's now visible if item takes more than one slot;

The same way as with original mod, it's completely cosmetic, neither adds or removes anything, so it's completely safe to add or remove midgame. That said, this mod is still purely cosmetic, just like original mod. It doesn't add any additional interactions with items and inventory.

Relation to other mods

  • it still doesn't require any mods to work;
  • it's compatible with A Rimworld of Magic (due to integration patch made by an author himself in original mod);
  • it's compatible with Combat Extended, but I'm not sure how well. I've made a compatibility patch myself, but didn't really test it because I never played CE. So feedback is welcome;
  • I've reused color selector from Quality Colors mod by legodude17, so here's a credit.
  • it's compatible with sidearms;
  • compatible with MP using this compatibility mod.

languages

Languages that was updated for revamped version:

  • engrish;
  • chinese simplified by gaogzs, wycac;

External links: github

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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