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Mechanoid Bench 2 - 简&繁中文汉化包

Положительные голоса99%70 голосов игроков
Подписчики1,5 тыс.1 499 в Steam Workshop
Размер файла150,63 КБЗагрузка через Steam
Обновление автора14 мар. 2022 г.Дата обновления материала
Mechanoid Bench 2 - 简&繁中文汉化包

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О материале

«Mechanoid Bench 2 - 简&繁中文汉化包» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Establish a flesh hive of your own

Tired of only facing flesh anomalies through invasion and destruction? Now, you can harness this terrifying power for yourself.

Start from a single initial flesh hive, cultivate fleshbeasts of many forms, and build your own flesh hive. Through research and evolution, unlock more powerful flesh creatures, fusion technology, parasitism systems, and flesh buildings that can continually grow and expand.

We have added a large number of brand-new fleshbeasts, as well as four vanilla boss-level mother flesh beast variants.

Make fleshbeasts your hunters, guards, or even parasites inside your colonists, granting them unique abilities. Keep expanding your hive, upgrade the neural network, cultivate stronger mother beasts, and ultimately turn this land into a true flesh hive.

Start the game with the new scenario “Flesh Catastrophe” and experience the flesh hive content right away.

See the Discussions for detailed fleshbeast entity introductions and their corresponding parasitism effects.

This mod is crafted by a two-person team. We may not catch every bug, so if you find issues, please log them in the Discussions—we'll address them as soon as possible.

We've expanded the rewards for assisting the Mechanoid Hive Mind! Allying with the mechanoids is now significantly more useful!

Q: Can it be added mid-save? A: It should be possible, but starting a new save is still recommended.

Q: How compatible is it with other fleshbeast-related mods? A: They should not affect each other, and there are no special interactions, but fleshbeasts from other mods should also be able to split into our fleshbeasts.

Q: I don't want cultists attacking while parasitized by fleshbeasts too; they're already annoying enough. A: You can adjust the enemy parasitism chance in the mod settings.

Q: CE? A: No(

Q: Opening hive buildings is such a hassle. A: The side mouse button can quickly open the hive group / hive group building page.

Q: What are your future update plans? A: Fixing bugs, of course—they're bound to exist. If the mod does well, we'll continue making related expansions, at least including more of Hela's story.

Q: Are you considering increasing the mod's power level to match high-power mods like Glitterworld Destroyer? A: Right now, the mod's power level is similar to vanilla. Some can help in high-power mods, but we probably won't deliberately try to match them.

简中 English

HaiLuan(22点下):C# and xml 代码 昏暗:美术

Оригинал в Steam Workshop

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