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Psychic Awakening (Continued)

Положительные голоса100%65 голосов игроков
Подписчики2,4 тыс.2 448 в Steam Workshop
Размер файла816,66 КБЗагрузка через Steam
Обновление автора19 июн. 2025 г.Дата обновления материала
Psychic Awakening (Continued)

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О материале

«Psychic Awakening (Continued)» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Update of Kentingtons mod https://steamcommunity.com/sharedfiles/filedetails/?id=1918756321

Due to the incessant begging of their mortal pets - err, human allies - archotech AIs have developed modifications to the human brain that allow it limited psychic abilities. This power comes at a price, however, and accumulating too much psychic burnout can be deadly.

What? It's the Rim. Did you really expect superpowers to not make your head explode?

Serums and engrams can be found as quest rewards, and are occasionally carried by settlements and exotic goods traders.

So that's the bad news. Good news, the 14 available powers are so worth it.

So which of your colonists should get the serum? Well, it turns out that those psychically sensitive types aren't just useless liabilities after all! Psychic sensitivity affects outgoing powers just like incoming ones, meaning that your psychically hypersensitive colonist is much more likely to successfully Shock a raider, and her Unity will last longer.

----Please Note----

Psychic Awakening is compatible with existing saves.

This mod is intended to be lore-friendly. Psychic powers deal only with manipulating conscious minds - there is no telekinesis, crystal healing, or any other "space magic" that generic sci-fi sometimes lumps in with it. Evidently I was too conservative in my estimation of what RimWorld's psychic abilities could accomplish! Expect to see a wide variety of more exotic powers soon.

This mod is extendable! You can add your own PsychicPowerDef in the xml files, using the powers provided as examples, and it will show up in engrams or newly-awakened psychics. If you want to do something more advanced, implementing the abstract class PsychicPowerDriver lets you run C# code when your power is used.

Future plans include: additional powers, psychic raiders, and the "Nightmare" - a new type of mechanoid specializing in mental attacks.

  • See if the the error persists if you just have this mod and its requirements active.

  • If not, try adding your other mods until it happens again.

  • Always post your log using the Log Uploader

  • For best support, please use the Discord-channel for error-reporting.

  • Do not report errors by making a discussion-thread, I get no notification of that.

  • If you have the solution for a problem, please post it to the GitHub repository.

  • Use RimSort to sort your mods

| tags: psychic, abilities

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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