Chaos (Warhammer 40k)
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О материале
«Chaos (Warhammer 40k)» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
CE patch in early development
Adds The Forces of Chaos as an in game faction (similar to vanilla mechaniods) with craftable armours and weapons.
Description
Adds 4 Chaos Marine armour sets, 5 melee weapons and 5 ranged weapons.
Crafting of the weapons and armour requires their respective end game research projects towards the end of the tech tree (Crafting costs/weapon stats may be tweaked as I start work on CE compatibility).
** Armours: **
- Deathguard
- Emperor's Children
- Thousand Sons
- World Eaters
** Ranged Weapons: **
- Bolter
- Storm Bolter
- Heavy Bolter
All bolters above are chaos variants and have slightly worse accuracy that the standard variants.
- Inferno Bolter
- Soulreaper Cannon
** Melee Weapons: **
- Manreaper
- Blissmaker
- Power Kopesh
- Chain Axe
- Falx Blade
Weapon and armour stats aren't final as I intend to tweak them when I get the chance. Google doc of current stats below:
https://docs.google.com/spreadsheets/d/19JBgS8SKHoOq253NNbpSXTwf_O4_XquGp4AUXo6EuOo/edit?usp=sharing
Factions
The Forces of Chaos act similar to vanilla Mechanoids in that they are a hidden faction with no settlements that will always be hostile to the player and all other factions.
Chaos Warbands will attack in groups affiliated with a specific Chaos God (e.g. Khorne- Bloodletters & World Eaters). The lesser daemons accompanying the marines are not as deadly, though they are far more numerous. The larger ones can take a lot to put down and pack a punch and the smaller ones can quickly overwhelm less well armoured colonists.
Compatibility
- Save our Ship 2- All power armour is compatible with SoS2 and function as EVA suits.
- Combat Extended- I intend to patch this in later down the line once I am able.
My Other Mods
Support Me (All donations go to charity)
Development
This is still very much a WIP like my other mods so if you're looking for something in particular leave me a comment and I might be able to help. If you have any suggestions/requests please add them to my ghetto google doc below:
https://docs.google.com/document/d/1fp5P-S2V3L8gc53DV5Au3qXzfgI60aoEe7MJmhHVe9w/edit?usp=sharing
Features I currently have planned are:
- Greater Daemons
Known Issues
- ?
Credits
Ogliss (The Rim40k GOAT) - For advice and help with the implementation of the mod (Daemons don't need organs apparently)
My Discord (RimRimHub)
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.