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SeedsPlease: Lite

Положительные голоса95%490 голосов игроков
Подписчики9 тыс.8 993 в Steam Workshop
Размер файла14 МБЗагрузка через Steam
Обновление автора4 апр. 2023 г.Дата обновления материала
SeedsPlease: Lite

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О материале

«SeedsPlease: Lite» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

This is a fork of Charlotte's (aka NotFood) SeedsPlease, employing a number of changes.

New here? What's SeedsPlease?

SeedsPlease is a mod aimed towards those looking for more of a challenge with their RimWorld experience. Basically, most things need actual tangible seeds in order to sow them.

You can get these seeds either through traders, or by extracting the seeds from the products they come from. Upon harvesting a crop, you will generally get 1 seed back, with a chance to gain 1 bonus seed.

Also, a few products go through a processing phase now. Cotton, devilstrand, healroot, and cocoa yield raw resources that must be refined to be useful.

Features in this fork

For a detailed list, please see (https://steamcommunity.com/workshop/filedetails/discussion/2586052937/3040481180142943704/). Below is a summary of some of the highlights:

  • Recipe consolidation: Instead of there being 1 seed extraction recipe per plant, there is now a single, universal seed extraction recipe.

  • General optimizations: Memory consumption has been reduced by ensuring that only relevant textures are loaded. As well, much of the codebase has been completely rewritten.

  • New textures: Seed textures have been replaced with CitizenKanye's replacements.

  • Edible seeds: In order to deal with unwanted seeds, they are now considered an edible item, similar to hay, with a small nutrition value of 0.02. Feed those birds!

  • Seed processing spot: The plant processing bench has been replaced with the seed processing spot, which is just a spot you can place on top of any stove to augment its functionality. Other jobs the old bench was once responsible for, such as weaving and drug processing, have been delegated to other vanilla benches.

  • Options menu: Added mod options to adjust the difficulty and toggleable features.

  • Efficient sowing: The AI for how pawns clear and sow fields with seeds has been optimized to reduce hauling overhead.

  • Sowable grass: A toggleable option powered by the VE Framework, you'll find this option in its mod options. It allows pawns to manually sow grass for grazing.

  • Seedless exceptions: Customize your experience by defining which plants don't need seeds to sow, such as haygrass.

FAQ

Q. How do I get the initial seeds? A. Try the following:

  1. Customize your scenario to give yourself some starting seeds.

  2. Wait for traders to come, or caravan out to go actively trade.

  3. Remember, even if they don't sell seeds, you could buy the produce instead and extract the seeds from those.

  4. Use a mod that adds wild crops and collect seeds from those.

Compatibility

  • There are 129 plant-adding mods supported. For any that have been missed, their seeds will auto-generate, the catch being that the labels may not be pretty.

Recommended mods

Credits

You may also like...

GitHub


🦉See my other mods

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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