Simply More Implants
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О материале
«Simply More Implants» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.
Описание автора
Adds a variety of new, stackable implants that serve as straight upgrades. These implants can be obtained from quests and trading, or can be crafted as long as you have the required techprints.
In order to craft any implants, you will need medical components. Medical components cost about as much as advanced components, but require neutroamine to make.
Implants are split up into 2 tiers. Techprints for tier 1 implants can be acquired from outlanders as well as the empire, while tier 2 techprints are empire-exclusive.
Included implants are as follows:
| Name | Cost | Usage | Notes |
|---|---|---|---|
| bionic gyroscope | 1 med. component, 15 plasteel | Increases melee hit and dodge chances | Requires a high melee skill to use effectively |
| wayfarer implant | 1 med. component, 20 steel, 5 plasteel | Reduces stress and aids in foraging | Requires a high plant skill to use effectively |
| cellular stabilizer | 1 med. components, 2 luciferium, 20 plasteel | Cures some age-related conditions over time | Slow, does not prevent new conditions |
| lumbar rig | 1 med. components, 2 luciferium, 20 plasteel | Cures bad back and frailty over time | Slow, does not prevent new conditions |
| electromagnetic shield | 2 med. components, 10 plasteel | Reduces the duration of brain shock | |
| smooth voice modulator | 1 med. component, 65 steel | Improves socializing and bartering, worsens intimidation and negotiating | Replaces rough voice modulator |
| rough voice modulator | 1 med. component, 65 steel | Improves intimidation and negotiating, worsens socializing and bartering | Replaces smooth voice modulator |
| ophthalmic augment | 2 med. components, 2 adv. components, 20 plasteel | Has a chance to increase the quality of crafted items | Requires high crafting and artistic skills to use effectively |
| painswitch | 1 med. component, 5 plasteel | Knocks out the user if they reach their pain shock threshold | Meant for use with a painstopper |
| psychic foil skullplate | 1 med. component, 1 psychic foil helmet | -80% psychic sensitivity | Replaces eltex skullplate |
| eltex skullplate | 1 med. component, 1 eltex helmet | +30% psychic sensitivity | Replaces psychic foil skullplate |
| psycho-processor | 2 med. components, 6 components, 15 plasteel, 15 gold | Passively generates research while the user is sleeping | |
| bionic wind gauge | 2 med. components, 5 plasteel | Increases shooting accuracy | Requires high shooting skill to use effectively |
| meditative refresher | 2 med. components, 2 ind. components, 5 plasteel, 40 gold | -80% rest fall rate | Only active when the user is meditating |
| psychic assistant | 2 med. components, 2 eltex, 10 plasteel, 60 gold | -15% psyfocus cost factor, -100 minimum neural heat | Requires Vanilla Psycasts Expanded |
| biocapsule | 2 med. components, 15 plasteel, 450 silver | Increases biosculpter speed by 60% (120% for transhumanists) | Requires Ideology DLC |
| neural supercapacitor | 1 med. component, 15 plasteel, 25 gold | Doubles the duration of neural supercharge | Requires Ideology DLC |
Balancing is always a concern for me. If you feel that the cost, rarity, or effectiveness is too low or high, let me know in the comments below.
Как установить и запустить
Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.