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RimRaces - Caerulean Race

Положительные голоса98%190 голосов игроков
Подписчики4,3 тыс.4 346 в Steam Workshop
Размер файла1,07 МБЗагрузка через Steam
Обновление автора14 июл. 2025 г.Дата обновления материала
RimRaces - Caerulean Race

Изображение 1 из 5. Материалы автора из Steam Workshop.

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О материале

«RimRaces - Caerulean Race» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Adds the race of Caeruleans. Peaceful aliens who often live in tribal groups, preferring nature over the comforts of modern life. They have a better connection with nature than humans but their bodies are weaker, they don't make particularly good melee fighters.

Caerulean Alien Race Stats (compared to humans):

  • MarketValue: 1500

  • RoyalFavorValue: 2

  • HungerRateMultiplier: 0.9 (only for v1.3)

  • CarryingCapacity: 50

  • PsychicSensitivity: 1.2

  • TameAnimalChance: 1.3

  • TrainAnimalChance: 1.3

  • PlantWorkSpeed: 1.3

  • HuntingStealth: 1.3

  • ButcheryFleshSpeed: 1.3

  • baseBodySize: 0.9

  • baseHealthScale: 0.95

  • MoveSpeed: +0.10

Additional Changes and Addons:

  • They also have slightly reduced fist damage and cannot possess the Tough or Cannibal trait.

  • Because of their unique head shape, the race has its own texture for the power helmet which will automatically be applied if they are equipped with the vanilla power helmet.

  • They come with their own tribal faction entirely consisting of Caeruleans. They can also be spotted in other factions. For example as snipers for the pirate faction. If you have Vanilla Expanded Armours installed, some of these snipers will have full ghillie gear.

  • Besides factions you can also find them in-between your colonists, as wanderers, space refugees or slaves.

  • The mod also includes custom player factions if you want a new colony or tribe with only Caeruleans and don't want to reroll colonists. (you need to select this faction in the scenario editor)

  • If you use the Facial Animations mod a compatibility patch has been made by OdysseyLotus: https://steamcommunity.com/sharedfiles/filedetails/?id=2863351007&searchtext=

Code done by: ILuvSilicon Art done by: DanDman68 Additional C# Code: EpicGuru (RaceSpecificApparel), later updated by Taranchuk

You can find me at the official Rimworld Mod Market discord server, where you can commission art, writing, code, or entire mods. If you want to give feedback or talk about the mod, you can visit the official Humanoid Alien Races discord. (don't be afraid to ping me, or DM me)

Is this compatible with CE or other mods? Yes, this mod is compatible with CE but there were no specific compatibilities made for other mods otherwise.

Is this mod safe to add into an existing playthrough? It should not break anything, but you won't get the faction unless you use a mod that allows you to add factions mid-game. (like Faction Control)

Will there be a biotech version with its own genes? Thanks to Lucius, there is now a xenotype version of each race. Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=3806021763

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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