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[HRK] Gun Nut - Ukrainian Firearms

Положительные голоса74%482 голосов игроков
Подписчики13,6 тыс.13 617 в Steam Workshop
Размер файла9,18 МБЗагрузка через Steam
Обновление автора12 апр. 2024 г.Дата обновления материала
[HRK] Gun Nut - Ukrainian Firearms

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  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«[HRK] Gun Nut - Ukrainian Firearms» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

WELCOME TO GUN NUT - UKRAINIAN FIREARMS!

This mod adds 9 weapons used by the Ukrainian Armed Forces including a turret and a warcasket weapon all made or modified in Ukraine.

This mod was funded by Kadajote on my Modding discord.

Gun Nut is a mod series that focuses on giving the player the ultimate upgrades for real life and fictional weapons while trying to keep a vanilla feel in balance and artwork. This mod can be played in vanilla or with combat extended.

CURRENTLY WORKING ON A BIG UPDATE FOR THIS MOD! THIS IS WHY THE INFO CARDS ARE NOT PRESENT ANYMORE! THE MOD IS SAFE TO USE, THE UPDATE WILL BRING NEW TEXTURES, SOUNDS, GUNS, BALANCE CHANGES AND MORE TO THE MOD! THANK YOU!

Q: Can the mod be added to existing saves? A: Yes.

Q: Can the mod be removed from existing saves? A: Is never a good practice to remove mods from ongoing saves. That said, this mod is quite simple and you should be able to fully remove it if you do it properly.

Q: Where do I craft these new weapons? A: At the machining table or at the fabrication bench if they are tagged as spacer, charged or something of the sort.

Q: Why does the recipe for some of the weapons requires chemfuel/wood? A: This may only be a CE thing but It is because most of this weapons have plastic, polymer or wooden parts and I like to reflect that in the crafting cost of the weapon.

Q: Are the weapons properly balanced? (Vanilla) A: I try to balance my weapons as good as I can, however, if you see any number that sticks out too much please let me know in the comments or join my discord and I'll try to adjust it. Have in mind that weapons marked with the "commissioned" red tag are usually balanced by the commissioner and not by me which makes changing the values a little bit more tricky. You can also join my discord to access the vanilla balance sheets.

Q: Are the weapons properly balanced? (CE) A: Same stuff as in the previous question but this time around weapons should feel much more balance in general thanks to the ballistic system from CE and the rules it follows to balance weapons. You can also join my discord to access the combat extended balance sheets.

Q: Where can I contact you for commissions, suggestions, etc? A: If you want to commission some rimworld art or a mod I'm taking commissions, join my discord for more info on how this works and send me a DM if you are interested to Harkon#9372. Do not add me on steam I won't accept friend requests from people I don't know.

Art and xml done by me, Harkon.

I do not claim any ownership of the sound files included in this mod.

Rimworld is owned by Tynan Sylvester. CC BY-NC-ND 4.0

**You may create patches or translation for this mod, as long as you do not re-upload artwork or code.

Do NOT upload this mod on other websites.**

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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