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Custom Glock 20

Положительные голоса98%121 голосов игроков
Подписчики3,9 тыс.3 943 в Steam Workshop
Размер файла3,81 МБЗагрузка через Steam
Обновление автора12 апр. 2024 г.Дата обновления материала
Custom Glock 20

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  1. Перейдите в Steam

    Откроется страница именно этого материала.

    Открыть в Steam Workshop
  2. Нажмите «Подписаться»

    На странице Steam войдите в аккаунт, если потребуется.

    Подписаться

О материале

«Custom Glock 20» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

AT THIS POINT I CONSIDER THIS MOD FINISHED. The next updates will be compatibility, balance and fixes.

Thank you all for your words and your support.

Welcome to Custom Glock 20!

This mod adds a custom automatic Glock 20 chambered in 10mm Auto.

This mod was commissioned by IrradiatedKitten on my Modding discord.

Q: Can the mod be added to existing saves? A: Yes.

Q: Can the mod be removed from existing saves? A: Is never a good practice to remove mods from ongoing saves. That said, this mod is quite simple and you should be able to fully remove it if you do it properly.

Q: Where do I craft these new weapons? A: At the machining table or at the fabrication bench if they are tagged as spacer, charged or something of the sort.

Q: Why does the recipe for some of the weapons requires chemfuel/wood? A: This may only be a CE thing but It is because most of this weapons have plastic, polymer or wooden parts and I like to reflect that in the crafting cost of the weapon.

Q: Are the weapons properly balanced? (Vanilla) A: I try to balance my weapons as good as I can, however, if you see any number that sticks out too much please let me know in the comments or join my discord and I'll try to adjust it. Have in mind that weapons marked with the "commissioned" red tag are usually balanced by the commissioner and not by me which makes changing the values a little bit more tricky.

Q: Are the weapons properly balanced? (CE) A: Same stuff as in the previous question but this time around weapons should feel much more balance in general thanks to the ballistic system from CE and the rules it follows to balance weapons.

Q: How do I learn to craft these new weapons? A: If you can't find the weapons in any of the vanilla research projects and you are sure is craftable a new research line which starts with the project called "Attachments and modifications" may contain the weapons you are looking for.

Q: Where can I contact you for commissions, suggestions, etc? A: If you want to commission some rimworld art or a mod I'm taking commissions, join my discord for more info on how this works and send me a DM if you are interested to Harkon#9372. Do not add me on steam I won't accept friend requests from people I don't know.

Art and xml done by me, Harkon.

This mod was commissioned by IrradiatedKitten on my Modding discord.

Rimworld is owned by Tynan Sylvester. CC BY-NC-ND 4.0

**You may create patches or translation for this mod, as long as you do not re-upload artwork or code.

Do NOT upload this mod on other websites.**

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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