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Custom Prisoner Interactions

Положительные голоса99%953 голосов игроков
Подписчики50,7 тыс.50 688 в Steam Workshop
Размер файла222,03 КБЗагрузка через Steam
Обновление автора26 мая 2026 г.Дата обновления материала
Custom Prisoner Interactions

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О материале

«Custom Prisoner Interactions» — материал мастерской RimWorld. Моды для колонии: новые возможности, предметы и удобство игры. Данные Steam, описание автора и ссылка для установки через подписку. Совместимость редакцией не проверена.

Описание автора

Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

So I've previously made some different prisoner interraction-mods and since the total number of different options started getting out of hand I combined them into this mod. The original mods will stay around as long as anyone still wants to use them but this mod has the same features as the others combined plus some improvements.

The original mods added extra prisoner interraction choices and since only the option for selecting ideology to convert to was visible when choosing the vanilla Convert-choice the process for selecting ideology for the custom convert-options was a bit difficult if you had colonies with multiple ideologies. This mod instead adds an option-button for the Convert and the Release-choice so all vanilla options regarding Ideology will also be visible.

The other difference is that this mod enables you to select options per prisoner. So you can for example select to release a hurt prisoner without waiting for them to be healthy without changing any global options. There is also options in the mod-settings if you want to change what option is set by default.

The mod adds these options for Releasing prisoners: [litst]

  • When healthy - wait until they are considered healthy

  • When able to walk- wait until they can walk again

  • When no longer guilty- wait until they are no longer considered guilty for a crime

It also adds the following options for the Convert option

  • Recruit after

  • Lower resistance first

  • Lower resistance first, Recruit after

  • Enslave after

  • Lower will first

  • Lower will first, Enslave after

  • Release after

  • Lower resistance first, Release after

  • Execute after

  • Lower resistance first, Execute after

You can use this mod without owning Ideology, as it will still show for the release-option.

If Biotech is active, there is an option to automatically enable hemogen farm on new prisoners.

If you have suggestions for more options, please leave a comment and Ill see if I can add them to the mod.

This mod replaces the following mods

NOTICE: If any of your current prisoners have any of the custom interactions added by the above mods, please change these to the ”No action” setting before switching to this mod as the game will have trouble showing the prisoner tab if the selected saved action is missing.

Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

  • See if the the error persists if you just have this mod and its requirements active.

  • If not, try adding your other mods until it happens again.

  • Always post your log using the Log Uploader

  • For best support, please use the Discord-channel for error-reporting.

  • Do not report errors by making a discussion-thread, I get no notification of that.

  • If you have the solution for a problem, please post it to the GitHub repository.

  • Use RimSort to sort your mods

| tags: customization, new options, prison management

Оригинал в Steam Workshop

Как установить и запустить

Откройте оригинальную страницу в Steam Workshop, проверьте версию игры, зависимости и порядок загрузки в описании автора. Нажмите «Подписаться» и дождитесь загрузки Steam. Включите материал в меню модификаций или контента игры, если это требуется. Совместимость и запуск редакцией не проверены.

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